The Silent Swan is a contemplative first-person narrative experience across a megalithic, derelict world. Mixing elements from both walking simulator and open levels.
Today in devlog #3 we will talk about one of the most important positions in a development: the Technical artist.
On this occasion we introduce you to Javier Serrano, Technical artist at Praenaris. Javier's main job consists mainly in the in-game assembly of scenarios and gameplay elements, working together with the Art and Programming teams.
Among his tasks are:
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[*] [b]Engine Integration[/b]: One of Javier's main tasks is the integration of all the 3D models in the Unity graphic engine, that is to say, to give life to the scenarios by assembling all the graphic elements in the game scene itself with which we will be able to interact and admire along our journey.
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[*] [b]Lighting[/b]: Once these scenarios are built, the next step is to illuminate them and get that gloomy atmosphere that is designed from the Concept Art team. Lighting is an essential part as it allows us to give to the player sensations and feelings through the use of different lights and visual effects, helping immersion and making you feel that you walk through the vast scenarios of [i]The Silent Swan[/i] as if you were inside that world.
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[*] [b]Game assembly[/b]: Once we have all the pieces of the videogame, the next step is to join them in a consistent way, this is where Javier working together with the programming team assembles all the pieces of the game, including artistic and programming ones, in order to have an executable build that reflects all the effort and love that we put to [i]The Silent Swan[/i]
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In addition to know more about Javier, We leave you some of his most recent works so you can enjoy our art and the love we are putting in each scene of [i]The Silent Swan[/i].
A big hug sailors!
Praeneris Crew
You can follow Javier on social media:
[url=https://www.artstation.com/javierserranoal]Artstation[/url]
[url=https://twitter.com/javierserralon]Twitter[/url]
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