VR Overhaul, Awesome New Intro Redesign, and Christmas!

SCP: Blackout

A VR/Desktop game where you are a new D-Class personnel in secret SCP Research Site-50 when everything falls apart. Use what you can find as you explore the facility, access logs to learn about the SCP entities in containment, and run for your life from the SCP entities that have escaped.

IT IS TIME. The new major update is finally out! Featuring a major overhaul for the VR systems (More to come yet though as we add new mechanics). There are now functional controls for the Valve Index, Oculus, and Vive. A new cinematic sequence with some big level reworks (more to come, as we've seen how cool it is and plan to move the game direction to more of that. And lots more in the patch notes below. I think you'll like the changes, and a bunch more like it (along with new mechanics, puzzles, SCPs, and story) are to come! Also some minor Christmas stuff, but we didn't have the time we needed after adding the other things. We also had an awesome Christmas song coming along, but the audio files got corrupted at the last minute and we lost it all. Aw well, next year I suppose. Merry Christmas! P.S. We are big enough that we're comfortable attempting to add some "real" SCPs from the wiki. If you guys have any suggestions, throw them out in in the forums for us. A few notes on that though: -We'd prefer to use lesser known SCPs -We would need the authors direct permission -The SCP has to be able to blend with gameplay, or possibly be visible in the background -Make sense lore-wise (Site-50 is an intake facility, so there would mostly be only brand new SCPs. But Site-50 is also a transport HUB, so they could be moving between facility when the breach occurs) -We would likely need a way to buy the models and animations, as we have no modeler or animator. This has been the primary limiter in the past, but maybe you guys know of some hidden gems we could somehow use! V 1.3.0 VR Overhaul -Added SteamVR Plugin integration -Added custom controls for the Index. -Added ability to drop/throw flashlights -Fixed it so if you are already holding a flashlight, you take the power instead. -Reworked card pick up and spawn look -Added hand holding card, and polished it so it matched animations -Flipped card spawn in left hand so you can read it -Added finger reading/animations for Index -Custom fit hand position for index -Added VR door grab/open interactions for cabinets and doors -Added lever grab and pull interactions -Added valve grab and rotate interactions -Added UI icon above keycards so they are easier/quicker to find -Added physics opening to stall doors in bathroom for VR -Converted difficulty selector to be VR controlled -Added VR controls to the seasonal switch -Added VR controls for filing cabinet drawers -Added VR to the HVC levers -Added VR touch buttons to warehouse lift -Updated things to be able to be picked up: -Paper Binders -Cans -Keyboards -Calculators -Plastic Cups -Mice -Redesigned new intro map area -Redesigned and rebuilt lobby -Added new lobby music -Redesigned and updated most of the map in various ways -Relocated D-Class bathroom -Designed and added new Staff/guest bathrooms that make more sense -Changed VR UI interactions to be based on sight instead of ugly hand method (Likely to rework UI still) -Changed VR UI size to look better -Changed spawn location of VR UI to feel better -Changed mechanics for vent creatures dropping so there is a cooldown if you hear the warning and leave -Added whole new intro cinematic -Added SCP-TELR instance "Zero" -Added D-class body design to add in future -Removed old staff bathroom -Added starting note to alert people to being able to skip intro -Added D-class conversations when starting level -Finally fixed sprint from draining when standing still holding shift -Edited some materials to reduce that ugly shine in darkness in VR -Fixed Halloween prop load in to help performance when not in Halloween mode -Added Vive SteamVR controls (untested since my vive won't work anymore) -Redesigned main menu a bit for future Tutorial, and to get in to game faster -Added physics opening to bathroom stall doors for desktop -Added little pulse animation for pause menu UI for polish -Removed camera shake for VR in intro -Added dark Christmas background music -Optimized materials on many more models -Finally fixed power level bug when entering/leaving levels -Turned off camera shake for damage hits in VR -Fixed flashlight not being functional in VR after going to new zone