News and Timeline Update

SCP: Blackout

A VR/Desktop game where you are a new D-Class personnel in secret SCP Research Site-50 when everything falls apart. Use what you can find as you explore the facility, access logs to learn about the SCP entities in containment, and run for your life from the SCP entities that have escaped.

Hey all! This is just a quick update to keep everyone interested in the loop. I had planned to release a massive Xmas update following the Halloween one, but I got a little burnt out after 2-3 months of non-stop work with all of my free time. My family was complaining, I was getting up early and sleeping late to squeeze in more time, and I was losing a ton of money taking days off work to work extra on Blackout for that Halloween update. I thought I would be able to continue on and hit the Xmas update the same, but I just sort of fell out. Along with a bit of burn out, all this extra work and content doesn't actually bring in any extra sales or money, it's basically just for fun and for you guys. That being said, I realized I was waaay behind on bills, and then have had to spend the last months doing extra freelance work to catch up our bills. And compared to my old job as an electrician, doing freelance video game work all day actually makes me a bit more mentally tired to do my own personal video game work when I'm off sometimes. But alas, I've finally been catching up on my energy and Jory and I have been diving back in to Blackout. Things are coming along well, though they make take a while. Since the entire first half of the game has been scrapped to be remade at the same higher quality as the rest of the game I can't actually release any updates until a basic level of gameplay is added back in. So as soon as the game is at least playable again, I intend to fix that VR issue that plagues some people, and then hopefully release a playable test version. After that I will go back and polish up and fill in the extras. For those who like spoilers and details, here is the general game layout and plans. 1. Player starts in the prison, though the prison has been massively expanded in to it's own level with some subtle tutorial elements. This is mostly completed, just needs a little polish. 2. A new fancy Reception map to replace the lobby and act as a bit of a central hub for the semi open world game. This is completed. 3. An entire new Research Wing map, with it's own mini story to find and obtain the level 1 keycard, boss event included. This is where I currently am, and is almost completed. lots of polish to eventually add. 4. An entire new map for The Labs. This is where level 2 card will be, and will also have it's own SCP theme, mini story, and all that. Haven't started or planned all too much out. 5. A mostly new Maintenance map, with SCP-SEUK and others as the SCP theme, and it's own mini story to get through. After that, there is only a bit more changes, but things flow in to the second half of the story where things got good. I do intend to rework Sublab 11 and give multiple endings, but I think I will do a different update for that so I can get the VR fixes out as soon as possible. All this stated is just the minimum I need to make the game playable again.