A VR/Desktop game where you are a new D-Class personnel in secret SCP Research Site-50 when everything falls apart. Use what you can find as you explore the facility, access logs to learn about the SCP entities in containment, and run for your life from the SCP entities that have escaped.
Hey all you crazy D-Class!
I know, I know, it's been a while. Those of you on the Discord may be up to speed, but for the rest, here you go.
Tl;DR at the bottom for you busy folks.
I got a bit busy with work so I could pay bills. Extra work and the baby left me with little time or energy to really get in to my own game dev projects since I do freelance game dev as a day job. So I was just kind of worn out for a good while. I ended up trying a small little 3 days project for fun, but it turned out to be pretty cool, so I worked on it more. I even assembled a small team to help me. Well now that little project is a full game, with planned release in October. I'll post more on that later though. But after this little horror game, Going The Distance, I'll be back on SCP: Blackout with full force, and with a team to help! I've learned so many skills from GTD and other projects, and I have so many cool ideas to add to Blackout now, including cinematics! So soon, there will be many new updates. The massive update is over halfway done, so it should be released not too long after.
Part of forming up a team is that I/we are now going to be using the Studio as branding, instead of the Site-50 logo. That way it is more uniform across all the games and mediums. So if you see this logo, it's just us. [img]{STEAM_CLAN_IMAGE}/33794561/ff4703763fd003d7e2905ff54774a50034a9e4ce.png[/img]
As part of the celebration for Going the Distance and return to Blackout, we got the OST for Blackout on Spotify, Itunes, Amazon Music, and pretty much everywhere else. It should release on September 25th, so you can then listen to all those crazy hits as much as you want. Pretty cool for me, because I actually listen to some of Jory's songs on repeat for inspiration while working. Here's a link to pre-save the album!
[url=https://distrokid.com/hyperfollow/scpblackoutoriginals/scp-blackout-original-soundtrack-vol-1-game]Album Pre-save for Spotify[/url]
Now for the new stuff. Going The Distance. This new game is a narrative driven horror launching game. Kind of a mouthful, but it's one of those games where you shoot something a distance, get money, buy upgrades, go further, etc etc. Except with one of my stories, and scary, and full of twists. I'm pretty excited for it, I think it's one of my best stories so far. I've purposefully left 99% of the scary stuff out of promotions, all for the twists behind the twists. I would love it if you wishlisted the game...
https://store.steampowered.com/app/1657150/Going_the_Distance/?beta=0
As a final update for the future, I'll go over my plans for Blackout. I've said it a bunch of times in a bunch of places, so forgive me if I've already laid it out for you guys. Basically SCP: Blackout is about 30 times as big as I had ever planned for it to be, Story mode included. Survival mode was only ever supposed to be about 15 minutes long, to run around a tiny map. Now Survival mode is around 4-5 hours long by itself, and that's before this next update makes it even longer. So my plan is to focus on and finish out Survival mode 100% with all the new maps, polish mechanics, and endings. After that, I plan to split Survival and Story in to two games. Everyone who owns Blackout will get Story mode for free in their library of course. But doing this let's Survival get polished and completed and marked off the list for good, so the project can be much more manageable. We will then focus entirely on Story mode. Since they will be two games in the same site, you'll get to play as a researcher in all new locations. There will be some cool crossovers, but the game will play different with branching paths. Got some cool ideas and stories planned out, but it will be neat.
Alongside that, I'm hoping to split off VR somehow. Maybe as a free DLC. I would like VR to be it's own "game" so I can increase the desktop quality, while being able to optimize the VR side. Letting the game do both makes me kind of take the negatives from both. So if I can split it off, it would come with the game for free, but it would let me polish both sides and make them great. But that also comes with needing the game "100% completed", which is another reason I need survival to be it's own finished game.
Anyways, sorry for rambling. I've been busy while it's been quiet, but I haven't been idle. Here is the TL:DR
-I've been busy, but Blackout work should continue in full force in November.
-We are now using the studio logo for branding, looks nice.
-OST for Blackout Vol. 1 is coming out September 25th on all the music stores. Spotify pre-save link is above.
-New small awesome game Going The Distance is coming out in October, go wishlist it, it's my best work so far! (Until I bring these new skills back to Blackout)
-Laid out my plans for the future of Blackout Survival and Story.
Thanks guys and gals, and everyone who took the time to read it all. I love you. You don't have to say it back though, it's okay. I'll wait, until you're ready.