Voor de kroon update - August 26th 2024

Voor De Kroon

Fight for control during the Friso-Hollandic Wars. Set in the medieval 13th century, the game features a strategy campaign and historical battles. Fight with your army in 3rd person battles and command your troops.

Hello Everyone, I've got some exciting updates to share with you today! On a technical level, the biggest news is the [b]unification of all campaign logic[/b]. Before this update, there was a distinction between how custom campaigns and normal campaigns worked. They are now the same. You can even open the default campaign in the campaign editor to see how it was made. In addition to this, I’ve improved the look of [b]water and winter effects[/b] and enhanced how height works to make custom and official campaign maps more beautiful. [img]{STEAM_CLAN_IMAGE}/41865338/c3abbed201173afcde8c85fe6695219ed8605a7a.jpg[/img] [i]The new water and campaign landscape for official and unoffical campaigns. [/i] I've also greatly improved unit variety by introducing mixed weapons for a lot of units. For example, militia units now come equipped with melee weapons, bucklers, shields, and other equipment alongside their polearms. This creates a more realistic representation of a 13th-century medieval formation while maintaining their original battlefield functionality. [img]{STEAM_CLAN_IMAGE}/41865338/24391120d5196e16b2d5537949bb46edfc1b2075.jpg[/img] [i]Greater unit variety in formations.[/i] The update also introduces various configuration entries that you can tweak in the INI files, including [b]BATTLE SIZE[/b]. I know you’ve been asking for this! You can now raise a multiplier to increase formation sizes. Note that there is a technical limit of 5000 units—exceeding this will cause units to stand in place. [b]WARNING: I DON'T OFFER SUPPORT FOR CUSTOM BATTLE SIZES. PERFORMANCE AND CRASHES CAN BE EXPECTED AT LARGE BATTLE SIZES.[/b] [b]All options are below and should be added to the game.ini located in:[/b] C:\Users[username]\AppData\Local\FormationSystem\Saved\Config\WindowsNoEditor\game.ini [code][/Script/FormationSystem.FMConfig] BattleSizePercentage=1.0 CavalryHealthMultiplier=1.0 CavalryDamageMultiplier=1.0 RangedDamageMultiplier=1.0 GlobalSpeedMultiplier=1.0 GlobalHealthMultiplier=1.0 MinUnitScale=0.96 MaxUnitScale=1.04 MinHorseScale=1.03 MaxHorseScale=1.05 LordUnitScale=1.05 WaterInfantrySpeedModifier=0.6 WaterCavalrySpeedModifier=0.5 AntiCavalryRearChance=0.7 AntiCavalryRearThreshold=2.0 AntiCavalryArrowDamageBonus=1.5 AntiCavalryArrowHorseRearChance=0.75 LadderDamageMultiplier=999999.0 EnemyDuelAcceptChanceEquals=0.35 EnemyDuelAcceptChanceUnequal=0.18 ArmySpawnDistance=23000.0 ArmySpawnDistanceSiege=19000.0 BattleWinMargin=0.1 BattleWinMarginSiegeAttacker=0.3 ReinforcementSpawnTime=80.0 ReinforcementSpawnTimeModifier=40.0[/code] Finally, the [b]campaign editor[/b] has received significant upgrades and will continue to be improved as needed for official campaigns. Be sure to check it out if you enjoy creating your own campaigns! [b]Thank you for all your support so far![/b] If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server. Join the discord here: https://discord.com/invite/cTgXXfTmhc [b]Full Changelog:[/b] [list] [*] Add animated water and more accurate heightmapping to custom campaign landscapes [*] Add confirmation dialog to destructive actions in campaign editor [*] Add ability to resize campaign editor bounds [*] Add variation to unit weapons and equipment [*] Add ability to mark factions as playable in campaign editor [*] Add option to use advanced settlement connections to campaign editor [*] Add performance option for high quality campaign landscape [*] Add unit card for siege artillery [*] Add old campaign landscape as performance mode [*] Add import/export options for settlement, splat and height map to campaign editor. [*] Add support for a description to custom factions [*] Add starting diplomacy for factions in campaign editor [*] Add autosave system to campaign editor: Saves every 500 seconds in 3 autosave slots [*] Add starting difficulty text selector to campaign editor [*] Add hard limit to settlement connections to prevent crashes and unstable behavior [*] Add manage factions screen to campaign editor [*] Add swords to ministerials on foot weapon pool [*] Add ability to set settlement connection parameters in campaign editor [*] Add support for settlement specific heraldry to campaign editor [*] Add flag to disable supply carts to campaign editor [*] Add various tweakable variables to config [*] Add support for battle size scaling [*] Add safeguard function to teleport player back if below landscape for any reason [*] Add advanced settlement connection mode to campaign editor [*] Add block to savegames using campaign not installed anymore [*] Remove particles from campaign map boats [*] Improve various Campaign editor UI elements [*] Improve look of campaign landscapes [*] Improve look of custom campaign landscape snow and water [*] Refactor base campaigns to use same format as custom campaigns [*] Fix order of accept and cancel button on name input widget [*] Fix first faction not selected properly in campaign menu [*] Fix name and faction switched around in settlement widget [*] Fix relation between custom campaigns and global heraldry [*] Fix tree removal radius around settlements in campaign editor [*] Fix sorting of travel settlements in unit details [*] Fix traveling unit height relative to floor [*] Fix decals showing on ox cart wheels [*] Fix normals on buckler shield [*] Fix missing frisian buildings in campaigns [*] Fix commander not setting correctly for siege defenders in quick battle menu [*] Fix crash related to missing commander in quick battles [*] Fix location heraldry on traveling units with new system [*] Fix advanced melee system triggering through walls during siege battles [*] Fix decals showing on some unit elements [*] Fix date and weather getting scrambled when starting a tournament in a campaign [*] Fix heraldry colors of siege officers [*] Fix dynamic settlement decals displaying on campaign water [*] Fix bugs in settlement connection algorithm [/list]