Fight for control during the Friso-Hollandic Wars. Set in the medieval 13th century, the game features a strategy campaign and historical battles. Fight with your army in 3rd person battles and command your troops.
Hello Everyone,
Today's update contains many improvements for your campaign experience and is the first of a couple of patches aimed at enhancing the campaign.
The update adds a flat map at the maximum zoom level. This will allow you to get a quick overview of the current game situation. It has three modes: Game Status, Ownership, and Town Heraldry. Switching is seamless and can be done with the press of a button or by simply zooming in and out.
[img]{STEAM_CLAN_IMAGE}/41865338/eef03ecb5d61aa3ed31b47c1bce3e6193208a93a.jpg[/img]
The patch also includes enhanced tooltips for resources, showing how they are influenced on a global scale. Camera controls are also improved, and you can now zoom out much further and travel faster based on your height.
The campaigns are split up again into the 'Friso-Hollandic Wars' and 'Conquer All' campaigns. This allows you to choose the preferred start safety and campaign length.
[img]{STEAM_CLAN_IMAGE}/41865338/93d9e8ebec79f8b998df4ac122e83756f7d3c354.jpg[/img]
[i]Some important things to know:[/i]
[list]
[*] A critical bug causing resaved custom campaigns to not be save game compatible has been fixed, all currently saved games are compatible with this version, only older save games from 2 weeks ago and prior will be broken
[*] Press TAB or controller Select/special left to switch map modes, alternatively you can zoom out far enough an dit will fade into it or press the button in the upper left corner
[*] Resource Tooltips have been enhanced, now showing where what resource comes from and what your global costs are
[*] The campaign is split up again in a conquer all and friso-hollandic campaign
[*] I fixed the last controller input issues, you can now scroll all windows with the right thumbstick and all content except the campaign editor is fully accessible
[*] Legacy savegames of the old campaign map are now permanently blocked and the content has been removed
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[i]Your feedback is always valuable so please share your thoughts![/i]
If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.
[b]Join the discord here:[/b]
https://discord.com/invite/cTgXXfTmhc
[b]Full Changelog[/b]
[list]
[*] Add flat map to campaign
[*] Add 3 informative map modes: Game Status, Ownership and Town Heraldry
[*] Add further campaign zoooming
[*] Add key to toggle between flat map and sattelite map: Tab / Controller special left
[*] Add blinking marker when new status effect has started in one of your settlements
[*] Add conquer all default campaign
[*] Add income specificaitons to global resources
[*] Add income speciifcations for wood and food
[*] Add new campaign pause menu logic: Can pause anytime, but only save during your turn
[*] Add controller scrollbox input: Right thumbstick
[*] Add settlements style for campaign editor: European small
[*] Add controller input for zooming and rotating around character in faction editor
[*] Add alt zooming for keyboard controls: Q and E
[*] Add dynamic siege camp that shows what siege engines are built on campaign map
[*] Add F11 fullscreen toggle
[*] Add various optimizations to campaign UI and logic
[*] Add shorter status text if settlement has disease
[*] Add new out of money text to officer loyalty loss: 'Not Paid'
[*] Improve arrow block chances of shield units
[*] Improve campaign camera movement
[*] Lower settlements needed to 21 on default campaign
[*] Change playable factions in default campaign
[*] Optimize settlement connections in campaign editor
[*] Fix pause menu not working during tournaments
[*] Fix army size text in campaign not taking into account battlesizepercentage
[*] Fix AI not taking empty settlements
[*] Fix winter on conifer trees not interpolating nicely
[*] Fix officer portrait lighting on campaign map
[*] Fix buckler blood
[*] Fix empty settlements still counting as faction in campaign editor
[*] Fix crash related to faction relations during campaign
[*] Fix controller input on new campaign menu
[*] Fix crash related to unit indexing
[*] Fix Game starting resolution mode
[*] Fix shape of dynamic settlement farm decals
[*] Fix rogue select sound when hovering over settlement mesh
[*] Fix keyboard focus issues in campaign UI
[*] Fix settlement selection marker persisting after accepting surrender
[*] Fix bugged out new officer spawning when faction leader got wounded in battle
[*] Fix settlement selection stutter
[*] Fix campaign rain sound loop and EQ
[*] Fix small memory leak in campaign logic
[*] Fix settlement ID's not saving correctly in campaign editor
[*] Fix top resource bar tooltips when in settlement selection mode
[*] Fix ranged mode exit distance during siege battles
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