DEMO 0.32 Update

Voice of Belldona

Voice of Belldona weaves a story of swords, magic, and sci-fi! The game features roguelike decks, turn-based combat, JRPG elements, and customizable builds. Choose a character and combat style, explore randomly generated maps, power up your team, crush your enemies and... interact with a cute loli?

Here is StoryCropStudio! During this period, besides the usual bug fixes and experience optimizations, we have also made some adjustments to the cards for the female protagonist. Additionally, the highlights of this update include the new "Shop Owner" and the brand-new Imperial Soldier designs. [list] [*] New shop owner added [*] Changes to Imperial army designs [*] Card/skill adjustments [*] Bug fixes [*] Experience optimization [/list] [h1]New Shop Owner Added[/h1] Players can now meet a new character, "Rinne," in the preparation area. Although there is currently no difference in functionality compared to the robot Xiaobi, additional features will be added in the future. Players can now see the new shop owner's appearance in the game and chat with her. [img]{STEAM_CLAN_IMAGE}/43303340/d962611127fff0dd1ed2351cac7dbb3881576420.png[/img] [img]{STEAM_CLAN_IMAGE}/43303340/2760a522fa81e9af477a4f420a21a25ddb1bb91c.png[/img] [h1]Changes to Imperial Army Designs[/h1] To make the Imperial Army more in line with the story setting, we have revamped the appearance of the first batch of enemies completed in the game. [img]{STEAM_CLAN_IMAGE}/43303340/9875111e2d55a0cffb5517decb8974c7e4054192.gif[/img] [img]{STEAM_CLAN_IMAGE}/43303340/c9fd407d7effc1cc284905bb940fcbfdc3a43932.gif[/img] [img]{STEAM_CLAN_IMAGE}/43303340/354f5ad8aa678814da095a8a46d80fdbb7cde490.gif[/img] [img]{STEAM_CLAN_IMAGE}/43303340/2ceaab1473119acd456d296d6f9dd0f0b8cb76dd.gif[/img] [h1]Card/Skill Adjustments[/h1] [h3]Grayza's default deck: [b]Shattered Impact[/b] replaced with [b]Lead Dice[/b] [/h3] [h3]All cards requiring a friendly unit must have at least one friendly unit on the field to play.[/h3] [h3]Invisible Sword Intent[/h3] Consumes all combos. Draws one card and gains Strength (1) for each combo consumed. ↓ Consumes all combos. Draws one card and gains 1 Energy for each combo consumed. Removed after use. [h3]Bottled Blood[/h3] Gains 1 Energy next turn. Wounded Enhancement (3): Gains 1 Energy. Gains 1 Energy next turn. ↓ Choose one ally to lose 999 HP. Gain 2 Energy. Wounded Enhancement (4): Choose one ally to lose 999 HP. Gain 3 Energy. [hr][/hr] [h1]About the Playtest[/h1] Currently, clicking the Playtest button on the store page might result in an inability to participate in the test. We plan to create a test version for release once the DEMO version's performance is stable. If you clicked the button, we will invite you to the official test when it's ready. If you wish to experience the game now, you can download our demo version and provide feedback through the survey in the game announcement, Discord, or QQ group. Thank you for your understanding and support! [h3]Feast[/h3] Randomly discards one card. Gains Strength (1). Wounded Enhancement (3): Randomly discards one card. Gains Strength (3). ↓ Choose one ally to lose 999 HP. Draw two cards. Wounded Enhancement (4): Choose one ally to lose 999 HP. Draw three cards. [h3]Power Extraction[/h3] Choose one ally to lose 999 HP. Gain 2 Energy. Wounded Enhancement (5): Choose one ally to lose 999 HP. Gain 2 Energy. Draw two cards. ↓ Choose one ally to lose 999 HP. Gain Strength (2). Wounded Enhancement (3): Choose one ally to lose 999 HP. Gain Strength (3). [h3]Survival Instincts[/h3] Creates a random "Survival Card." The next time you play the created card, it costs 0 Energy. Wounded Enhancement (5): Creates two random "Survival Cards." The next time you play the created cards, they cost 0 Energy. ↓ Lose 9 HP and draw three cards. Wounded Enhancement (4): Lose 9 HP, draw three cards, and gain 1 Energy. [h3]Wanton Slaughter[/h3] Deals Bleed (3) to a random target three times. Wounded Enhancement (4): Deals Bleed (3) to a random target five times. ↓ Deals Bleed (7) to a random target four times. Wounded Enhancement (4): Deals Bleed (7) to a random target four times. All enemy units lose HP equal to their "Bleed" stack. [h3]Tear[/h3] Choose a target: Bleed (3). Wounded Enhancement (4): Choose a target: Bleed (5). ↓ Choose a target: Bleed (10). Wounded Enhancement (6): Bleed (10). The Bleed stack of that unit is doubled. [h3]Crimson Blade[/h3] Lose 7 HP. Gain Bleeding Blade (1). Wounded Enhancement (3): Gain Bleeding Blade (1). ↓ Lose 4 HP. Gain Bleeding Blade (1). Wounded Enhancement (5): Lose 4 HP. Gain Bleeding Blade (3). [h3]Rising Killing Intent[/h3] Wounded Enhancement (6): Draw one card each time you use a Wounded Enhancement card. Removed after use. ↓ Wounded Enhancement (4): Draw one card and lose 1 HP each time you use a Wounded Enhancement card. Removed after use. [h1]Bug Fixes[/h1] [list] [*] Fixed an issue where the [b]Ancient Flamethrower[/b] blessing would not correctly kill enemies with Burn. [*] Fixed an issue where the cards [b]Insight: Ice Heart[/b] and [b]Insight: Backflow[/b] would trigger multiple times if the enemy had multiple attacks. [*] Fixed an issue where the battle rewards Essence of Artistry and Essence of Ego were incorrectly awarded. [*] Fixed an issue where the game would freeze the next turn after using Immortality. [*] Fixed an issue where the game would freeze after playing the card Crimson Sword: Dancing Crescent. [*] Fixed an issue where the Discard Two, Draw Two card would skip the discard phase and directly draw cards if only one card was left in hand. [*] Fixed an issue where players could unlock a new difficulty even after losing. [*] Fixed an issue where the page would not refresh after purchasing a blessing. [*] Fixed an issue where the Trial "Rebellion" was added at the wrong time. [*] Fixed an issue where players could re-purchase Legendary Blessings after exiting and re-entering the preparation area. [*] Fixed an issue where Legendary Blessings could be purchased even without enough Dust of Origins. [*] Fixed an issue where the male protagonist's awakening skill would not trigger if he had zero cards. [*] Fixed an issue with incorrect time statistics. [*] Fixed an issue where the second-stage animation and defeat animation of the Iron Can were missing. [*] Fixed an issue where [b]Ymir's Avatar: Assimilation[/b] would consume Wounded even if it couldn't be played due to unmet conditions. [*] Fixed an issue where enemy Bleed numbers would display incorrectly when in Invincible state. [*] Fixed an issue where HP would not recover (e.g., through regeneration) while in Invincible state. [*] Fixed an issue where a character would die at the end of a turn if the Bleed value could kill them, even while in Invincible state. [/list] [h1]Experience Optimization[/h1] [list] [*] Replaced the general store NPC in the preparation area. [*] Optimized the exit button on the shop page. [*] Increased the scroll speed for character information and the encyclopedia. [*] Swapped the visual effects of the male protagonist's first and second stages of Awakening Cunning, with the second stage now drawing four cards. [*] Reduced the maximum number of concurrent long side quests to two. [*] Certain Debuffs are now set to be unremovable (e.g., Ambush). [*] Updated the illustration for the heroine's character selection page. [/list]