VirtuaVerse is a challenging old school cyberpunk point & click adventure set in a future not so far away narrating tales of technomancers, AVR graffiti writers, hacker groups, tribes of cryptoshamans, digital archeology, epic cyberwars and virtual reality debauchery.
[list]
[*] [Apartment / Bike Scene / Pill Street / Slums] Fixed a texture glitch happening when playing at a very high resolution
[*] [Metro / Station] Fixed ambience sound loop
[*] [Slums] Fixed the annoying bike getting stuck bug.
[*] [Pill Street] Fixed: "Raining ambience sound stops abruptly after the [spoiler]"Prospect getting killed" cutscene, while image slowly fades to black."[/spoiler]
[*] [Drone Race] Fixed background SFX length
[*] [Drone Race] Fixed: "No sound of overheated drone (2 sounds, start of overheat and its loop)."
[*] [Bus] Fixed: "Ambience sound stops when you look at drummers comic (close-up scene)"
[*] [Jungle] Fixed: "You can hear a fraction of some sound when you go out of the workshop"
[*] [Iceland / Cave Door Pc] Fixed gates opening sfx
[*] [Underwater / Missile Base] Fixed: "Monster's roar sound clips, set it a little lower volume"
[*] [Underwater / Missile Base Control Room] Fixed: "If you interact with Missile Control Center, you'll see some processing on the screen and then a red line appears and a sound of error plays, that works perfect. But when you insert floppy, the error sound plays earlier that the read line comes."
[*] [Underwater / Boat] Fixed: "Boat ambience loop doesn't stop (but it should) after the Monster sinks the boat"
[*] [Space / Elevator Main Hall] Fixed: "Ambience sound loops with some pause between cycles"
[*] [Space / AI Menu] Fixed sfx
[*] [Space / Medical Bay] Fixed some sfx
[*] [Space / AVR Drawing mode] Removed wrong SFX
[*] [Engine] Fixed: "The inventory icon (bag at the top left of the screen) is showing in the menu and cutscenes."
[*] [Squat] Fixed non translated speech in the LayingGuyConv
[*] [Restaurant] Fixed some bugs in the food puzzle
[*] [Restaurant] Polished some sprites
[*] [Ending Credits] Added Italian translation
[*] [Ending Credits] Fixed: scroll position at the end
[*] [spoiler][Underwater / Missile Base Corridor] Fixed: "Sound of Jay calling HQ is out of sync: the last bleep of it should sound when Ramirez appears on the screen."[/spoiler]
[*] [Pause Menu] Save menu is now disabled instead of invisible during cutscenes
[*] [Hotspot] Fixed [spoiler]Ghost of the Navigator hotspot label in Spanish / Italian[/spoiler]
[*] [Space / Tourist Point] Fixed: [spoiler]"Flesh not visible in the station after getting dechipped"[/spoiler]
[/list]