VirtuaVerse v. 1.07 - Changelog

VirtuaVerse

VirtuaVerse is a challenging old school cyberpunk point & click adventure set in a future not so far away narrating tales of technomancers, AVR graffiti writers, hacker groups, tribes of cryptoshamans, digital archeology, epic cyberwars and virtual reality debauchery.

[list] [*] [Apartment / Bike Scene / Pill Street / Slums] Fixed a texture glitch happening when playing at a very high resolution [*] [Metro / Station] Fixed ambience sound loop [*] [Slums] Fixed the annoying bike getting stuck bug. [*] [Pill Street] Fixed: "Raining ambience sound stops abruptly after the [spoiler]"Prospect getting killed" cutscene, while image slowly fades to black."[/spoiler] [*] [Drone Race] Fixed background SFX length [*] [Drone Race] Fixed: "No sound of overheated drone (2 sounds, start of overheat and its loop)." [*] [Bus] Fixed: "Ambience sound stops when you look at drummers comic (close-up scene)" [*] [Jungle] Fixed: "You can hear a fraction of some sound when you go out of the workshop" [*] [Iceland / Cave Door Pc] Fixed gates opening sfx [*] [Underwater / Missile Base] Fixed: "Monster's roar sound clips, set it a little lower volume" [*] [Underwater / Missile Base Control Room] Fixed: "If you interact with Missile Control Center, you'll see some processing on the screen and then a red line appears and a sound of error plays, that works perfect. But when you insert floppy, the error sound plays earlier that the read line comes." [*] [Underwater / Boat] Fixed: "Boat ambience loop doesn't stop (but it should) after the Monster sinks the boat" [*] [Space / Elevator Main Hall] Fixed: "Ambience sound loops with some pause between cycles" [*] [Space / AI Menu] Fixed sfx [*] [Space / Medical Bay] Fixed some sfx [*] [Space / AVR Drawing mode] Removed wrong SFX [*] [Engine] Fixed: "The inventory icon (bag at the top left of the screen) is showing in the menu and cutscenes." [*] [Squat] Fixed non translated speech in the LayingGuyConv [*] [Restaurant] Fixed some bugs in the food puzzle [*] [Restaurant] Polished some sprites [*] [Ending Credits] Added Italian translation [*] [Ending Credits] Fixed: scroll position at the end [*] [spoiler][Underwater / Missile Base Corridor] Fixed: "Sound of Jay calling HQ is out of sync: the last bleep of it should sound when Ramirez appears on the screen."[/spoiler] [*] [Pause Menu] Save menu is now disabled instead of invisible during cutscenes [*] [Hotspot] Fixed [spoiler]Ghost of the Navigator hotspot label in Spanish / Italian[/spoiler] [*] [Space / Tourist Point] Fixed: [spoiler]"Flesh not visible in the station after getting dechipped"[/spoiler] [/list]