Hey guys! I've pushed a couple of updates over the past two days. These change the following:
– fixed a bug in which the game would sometimes throw a null reference error if the first turn of a battle ended without any particles being rendered.
– reworked and reorganized particle rendering code to avoid any remaining situations where particles would stick around the battlefield.
– fixed a bug in which the game would throw an error upon starting a new game if the game did not detect an already-existing Documents > My Games > Telepath Tactics > Saved Games directory.
– added in extra dialogue in the fight outside the bandit fortress giving the player additional prior warning before the enemy lowers the drawbridge.
– added a chance of both Stunned and Burning status to the “Explode” attack from the destruction of Teresa’s charges.
– the game will now successfully load saved game files from slots which you haven’t yet created a game in. (If, for example, you download someone else’s saved game.)
– fixed a bug in which the game’s shadowling bosses would not spawn with flying.
– fixed a typo where the game treated the Flail item as increasing a character’s health by 250 points (and decreasing it a corresponding amount upon unequipping).
– fixed a typo where the game treated the Steam Crossbow item as increasing a character’s health by 320 points (and decreasing it a corresponding amount upon unequipping).
– increased the strength of the Steam Crossbow from 12 to 14.
– fixed scripting error in final battle which caused enemy reinforcements to cut off after turn 7.
– moved one of the spike traps in the final battle to keep newly spawned units from flying into it each time.