Announcing Telepath Tactics Liberated!

Greetings, tactics fans! I'm excited to announce that the Telepath Tactics remake is now playable from beginning to end, and it has a name: [b][url=https://store.steampowered.com/app/1849820/Telepath_Tactics_Liberated/]Telepath Tactics Liberated[/url][/b]. (You see, not only do you do some liberating in the course of the game's plot, but the game itself has been successfully liberated from its old engine. Wordplay!) [img]{STEAM_CLAN_IMAGE}/8484176/f2297293061a5c42c5b6f3b868fa705f4f963f21.png[/img] Come [url=https://store.steampowered.com/app/1849820/Telepath_Tactics_Liberated/]visit the new Telepath Tactics Liberated page[/url] and Follow for updates as launch approaches! Speaking of which... [h1]Launch date[/h1] I remain hard at work testing and fixing bugs. My plan was to release in February 2022, but February turns out to be crowded with media events and launches for other games. Rather than rush to hit a January release, I've decided to give myself [i]plenty[/i] of time to make launch as smooth and bug-free as possible. Thus: [b]Telepath Tactics Liberated will drop in mid-March 2022![/b] [h1]What's new?[/h1] There aren't many new features to speak of since our last update, as I've been very focused on bug testing and polish. However, I [i]have[/i] compiled this handy list of all the stuff that's different in Telepath Tactics Liberated vis-a-vis the original game, in case you need a reminder! [list][*]New hand-designed maps! [*]New dialogue (including multiple victory barks for each character)! [*]New difficulty modes! [*]Rebalanced characters so everyone is useful! [*]More than 40 new skills to learn! [*]More than two dozen new classes! [*]Branching class promotions! [*]Special, hard-to-get items that let you promote characters early! [*]3D terrain! (Elevation effects no longer distort the map; characters visibly sink into water or lava and disappear into chasms.) [*]New items and equipment! [*]10 new status effect types! [*]Smarter AI! (You will now get shoved off of cliffs if you're not careful!) [*]Support for saving mid-battle! [*]A vastly improved user interface, including a dedicated shop interface and a dedicated promotion interface! [*]A vastly improved camera system! [*]Attack range is displayed when you click enemies, not just move range! [*]Support for auto-move-and-attack! [*]Improved backstab mechanics! [*]The ability to shove characters into each other for damage! [*]New music by composer Ryan Richko! [*]Beautiful hand-painted portraits with varying facial expressions! [*]Gorgeous HDR bloom lighting, attack effects, and particle effects! [*]A more visually dynamic presentation with idle animations, animated water and lava, animated smoke, vegetation that moves in the wind, etc. [*]Support for multiple different screen resolutions, including 4K! [*]Proc gen reinforcement characters who can join you under certain conditions! [*]A full-fledged campaign editing suite, not just a map and dialogue editor! [*]An improved and expanded scripting system for modding your own game logic! [/list] Note that there are changes that alter the experience somewhat--new mechanics, balance changes, and way less of a focus on local multiplayer--so I've decided to leave the original Telepath Tactics up as its own game for folks who want access to the original experience.