Players have been doing a good job of submitting bug reports lately, which means I’ve been able to find and fix a bunch of new stuff! Here are the changes since version 1.047:
– fixed a typo in the code that was causing the game not to remove particles properly, leading to unnecessary slowdown on longer battles.
– fixed a bug in which the game gratuitously decided that all pushable characters were, in fact, not pushable.
– fixed a bug in which the game would mess up the nextBattle attribute for saved games upon closing the Reserve Supplies screen on procedurally generated map.
– fixed a bug in which the game would sometimes fail to recognize the designated scene to go to when loading a saved game, thereby causing the load to fail.
– fixed a bug in which character labels would use incorrect numerical labels in save files, starting from -1 instead of 1.
– fixed a typo which was preventing Rebecca’s Pyro Blast from getting its 50% cost adjustment upon her promotion to Pyrokurios.
– fixed a bug in which tags added by equipped items would persist after a battle and get added a second time in the next battle, and the third time the battle after that, etc.
– fixed a bug in which the game would sometimes not get the target’s name or coordinates for use with special characters (-FNAME-, -Y-, -X-, etc.) during dialogue triggered by OnCharAttacked or OnCharDeath.
– updated breath attack descriptions to reflect their status effects instead of describing their AOE.
– made it so apples restore 4 energy once again, but this time went ahead and updated the apple item description and description in shops so this wouldn’t look like a bug.
– restored the appearance of the title screen to its pre-scaling state (i.e. it looks nicer now).
Keep on reporting any issues to the bugs subforum (http://sinisterdesign.net/forum/index.php?board=37.0), and I'll keep on fixing 'em! :)