Hello, tactics fans! I'm pleased to report continued progress on the remake.
Let's start with brass tacks: as of today, all of the game's battles have been remade with proper 3D terrain! In addition, I've converted the campaign's one and only mandatory proc gen battle--Out of Food--to a hand-designed map for more deliberate pacing and balance.
I'm now going back through and updating the scripting on the game's dozens and dozens of cut scenes as well testing each battle to ensure that it remains fun and playable with the game's updated scripting system and improved AI. As of this moment, 47 out of the campaign's 79 scenes are now complete and confirmed to be working as intended in-engine.
There are loads of little changes and improvements happening as a part of this process. Better AI; some all-new equipment; improved scripting; new dialogue to account for unusual interactions with the player; smoother and more intuitive controls for exploration mode; even [url=https://twitter.com/sinisterdesign/status/1434139183149244418]proc gen reinforcement characters[/url] if the player has too few people left alive at a key point in the campaign...
Bridges are now [url=https://twitter.com/sinisterdesign/status/1432849890980270081]built at the builder's own elevation[/url], and the new 3D terrain has been a really nice improvement as far as making it *way* easier to see elevation differences (and to see what's going on when someone gets knocked off a cliff). You can see some of this at play in gameplay footage I recorded the other day:
[previewyoutube=or6pJ7tk8l0;leftthumb][/previewyoutube]
Georgi Minkov has now completed all of the new, beautiful painterly proc gen and generic character portraits and is hard at work on painting portraits for the campaign's unique characters! (You can see a couple of them in-game in the video above.)
In short: things are still on track! A few more months, and this sucker should be ready to release. Thanks as always for your patience; I'm excited to get this out into the world!
--Craig