Hey folks! Just another patch update–this one will be short and sweet:
- fixed a bug in which saving a game in a new slot would cause the game to freeze if the save in question did not contain a value for the starting seed.
- fixed some issues with the game’s camera behaviors related to scaled / unscaled fullscreen modes.
- added a check to the game’s [i]isAttackGrantedByEquipment()[/i] method to prevent a certain sort of error when a weapon is unequipped or breaks.
- made some changes to help me catch the game’s few remaining bugs (the most significant of which is that you can now generate a log anywhere in the game, not just when you’re in battle. Hit ‘L’ to do it!)
My guess is that this won’t address 100% of the camera issues some folks are having, but it should help with the worst of them--for any remaining ones you encounter, don’t forget to generate log files and post ’em in the [url=http://sinisterdesign.net/forum/index.php?board=37.0]Sinister Design bugs subforum[/url] with a screenshot! That'll help me fix them relatively quickly. :)