Version Alpha 0.74.0 - Commander Trials

Shades Of Heroes

With the world descending into chaos, will you protect the light, or consume it? Which side will you choose and what forces will you take under your command?

A new update has been pushed for Shades Of Heroes. [list] [*] [b]Commander Trials[/b] has been added. This mode introduces challenges that a player must complete in order to finish their trials. Two islands have been added, each with their own storyline adventures as part of the trials. Commander Trials can be accessed from the top right corner of the main hub. [*] [b]Improved New Player Experience[/b]. There are now level locks on certain features and gamemodes as well as an extended dialogue tour to each feature. This is in response to the overwhelming sense that a new player could have when just starting. [*] Balanced the XP and Gold gain across all gamemodes. Most gamemodes now give similar amount of rewards. [*] Added new Daily Quests. [*] Updated recipes and lessened the required amount to craft. [*] Moved the view all cards button in deckbuilding. [*] Removed the almanac button from the main hub. [*] Fortune Teller now displays the amount of Challenger Marks. [*] Improved Audio. [*] General UI fixes. [*] Fixed text errors on Co-Op abilities and Generals menu. [*] Fixed a bug where the wrong card back was shown on card packs. [*] Fixed a bug where the player's nickname, class and portrait was not correctly displayed on some places. [*] Fixed a bug where Dire Rat's Pesting ability did not hurt Resource cards. [*] Fixed a bug where Sabotage did not hurt Resource cards. [*] Fixed a bug where destroying Minions with Acolyte's Blood Sacrifice ability gave its On Death ability increased power. [*] Fixed a bug where abilities dealing damage to the enemy's player health dealt no damage. [/list]