Version 2.0.14 released as stable

Factorio

Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.

[h1][b]Changes[/b][/h1] [list] [*][space-age] Changed self-recycling recipe statistics to be ignored in production graph. [*]Changed sprites with scale between 0.5 and 1 (exclusive) to apply downscaling to low resolution (affects base game biter sprites). [*]Changed cargo landing pad mining time to 1. [*]Moved the mods GUI search to be with the content it is searching. [*]Added linear interpolation method (used by default now) for audio resampling when playback speed is changed. [url=https://forums.factorio.com/116936]more[/url] [*]Added an option to disable animated ghosts to aid performance on integrated GPUs. [url=https://forums.factorio.com/116304]more[/url] [*][space-age] Added a confirmation box when deleting space platforms. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that having multiple key bindings could cause some keys to get stuck. [url=https://forums.factorio.com/118498]more[/url] [*]Fixed that it wasn't possible to parametrised item filter to any quality. [url=https://forums.factorio.com/118272]more[/url] [*]Fixed a crash when killing segmented units attached to a segmented controller. [url=https://forums.factorio.com/118639]more[/url] [*]Fixed that tank logistic trash slots did not work correctly when using roboports in the tank. [url=https://forums.factorio.com/118235]more[/url] [*]Fixed that shortcuts marked as not toggleable still allowed being toggled. [url=https://forums.factorio.com/115015]more[/url] [*]Fixed that lua shortcuts ignored unavailable_until_unlocked. [url=https://forums.factorio.com/117464]more[/url] [*]Fixed that teleporting certain entities would delete their fluid contents. [url=https://forums.factorio.com/117719]more[/url] [*]Fixed that the reactor GUI temperature would flicker when the temperature was < 100 degrees. [url=https://forums.factorio.com/118121]more[/url] [*]Fixed that some errors related to prototypes would report coming from the wrong prototype. [url=https://forums.factorio.com/118703]more[/url] [*]Fixed that copying spider vehicle settings between spiders of different quality did not work correctly. [url=https://forums.factorio.com/118711]more[/url] [*]Fixed that pumps would pull fluid from internal machine buffers instead of the connected fluid segment. [url=https://forums.factorio.com/118688]more[/url] [*]Fixed that mods were able to create item stacks without quality which crashed the game. [url=https://forums.factorio.com/118677]more[/url] [*]Fixed rocket silo requesting more items even if another rocket wasn't ready yet. [url=https://forums.factorio.com/118163]more[/url] [*]Fixed incorrect lightning protection visualisation in some cases where shorter range attractor is close to longer ranged one [url=https://forums.factorio.com/117751]more[/url] [*]Fixed vehicle sounds not playing in some menu simulations. [url=https://forums.factorio.com/117674]more[/url] [*]Fixed a crash when reading repair state of a character not assigned to a player. [url=https://forums.factorio.com/118767]more[/url] [*]Fixed asteroid collector navigation not generating in time when a straight platform edge is aligned with chunk border, which caused a crash. [url=https://forums.factorio.com/118050]more[/url] [*]Fixed consistency issue when removing a turret that was connected to logistic network. [url=https://forums.factorio.com/117498]more[/url] [*]Fixed a crash when prototype data changes and roboports are requesting specific robots. [url=https://forums.factorio.com/117618]more[/url] [*]Fixed combinators could get stuck after cancelling deconstruction order. [url=https://forums.factorio.com/118748]more[/url] [*]Fixed a crash when fast-replacing not-a-heat-interface entity with a heat interface. [url=https://forums.factorio.com/118778]more[/url] [*]Fixed a crash when trying to recycle blueprint books with contents. [url=https://forums.factorio.com/118825]more[/url] [*]Fixed being able to enter a frozen rocket. [*]Fixed flames not updating on a frozen or deconstructed rocket silo. [*]Fixed a crash when viewing players in the players GUI when they disconnect from the server. [*]Fixed a crash when copy-pasting settings from an assembling machine to a logistic chest that did not support requests. [url=https://forums.factorio.com/118716]more[/url] [*]Fixed that the space map GUI would not show until you had visited at least 1 other planet. [url=https://forums.factorio.com/118865]more[/url] [*]Fixed loader energy source buffer size computation. [url=https://forums.factorio.com/118529]more[/url] [*]Fixed that tesla turret and tesla gun chain lightning sometimes arced to friendly entities. [url=https://forums.factorio.com/118726]more[/url] [*]Fixed that character_mining_speed_modifier was not handled in latency state. [*]Fixed factoriopedia for space connections would highlight wrong graph series when hovering over slots of spawned asteroids. [url=https://forums.factorio.com/118057]more[/url] [*]Fixed pinning other players did not work correctly. [url=https://forums.factorio.com/118939]more[/url] [*]Fixed demolishers getting disturbed by vehicles and other non-building entities. [url=https://forums.factorio.com/117092]more[/url] [*]Fixed "Get off my lawn" achievement not being awarded when building close to a demolisher. [url=https://forums.factorio.com/118420]more[/url] [*]Fixed a crash when copy-pasting from cars with equipment grids to ghost-cars without equipment grids. [url=https://forums.factorio.com/118480]more[/url] [*]Fixed a crash when showing logistic request tooltip immediately after joining a multiplayer game. [url=https://forums.factorio.com/116939]more[/url] [*]Reverted a fix for train interrupts not being checked when passing a station without conditions (https://forums.factorio.com/117530) because it crashed the game. [url=https://forums.factorio.com/118822]more[/url] [/list] [h1][b]Modding[/b][/h1] [list] [*]Combined four ghost tint definitions in UtilityConstants into UtilityConstants::ghost_shader_tint and added UtilityConstants::ghost_shaderless_tint. [*]Added LoaderPrototype::per_lane_filters. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaEntity::loader_filter_mode (read/write). [/list]