Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed rocket silos requesting more items than necessary. [url=https://forums.factorio.com/116949]more[/url]
[*]Fixed a crash when reading owner_location on simple item stacks. [url=https://forums.factorio.com/117357]more[/url]
[*]Fixed mini-tutorial scripts crashing or not granting items if player switched to remote view.
[*]Fixed that LuaControl::opened write did not work for several GUI types. [url=https://forums.factorio.com/117362]more[/url]
[*]Fixed that elevated rail entities would still work without owning space-age. [url=https://forums.factorio.com/117225]more[/url]
[*]Fixed that the admin "other player" GUI would open the other player's remote controller invenory instead of physical inventory. [url=https://forums.factorio.com/117410]more[/url]
[*]Fixed a crash related to quickbar interaction with any-quality spawnable items. [url=https://forums.factorio.com/117206]more[/url]
[*]Fixed a crash when building (faulty) blueprint with two hazard concrete tiles in one space (https://forums.factorio.com/117108 and https://forums.factorio.com/117071)
[*]Fixed game state GUIs being automatically closed when the game was paused. [url=https://forums.factorio.com/116851]more[/url]
[*]Fixed several possible errors related to smart belt building. (https://forums.factorio.com/116660, https://forums.factorio.com/117119)
[*]Fixed that disconnecting and reconnecting while personal robots were working did not preserve their quality. [url=https://forums.factorio.com/117448]more[/url]
[*]Fixed that cargo pods dropped players to a random location which could make them stuck. (https://forums.factorio.com/117461 and https://forums.factorio.com/117408)
[*]Fixed that alert icons were rendered into the galaxy of fame.
[*]Fixed a desync related to space platform hubs reading content and repair packs merging due to inventory sorting.
[*]Fixed ribbon world preset having too many cliffs on Nauvis. [url=https://forums.factorio.com/117544]more[/url]
[*]Fixed that blueprint parametrisation value formula evaluation didn't work for negative numbers. [url=https://forums.factorio.com/116342]more[/url]
[*]Extended blueprint parametrisation to work on fluid recipe parameters.
[*]Fixed lua deconstruct_area crashing when deconstructing a ghost [url=https://forums.factorio.com/117154]more[/url]
[*]Fixed inserter status showing "Target full" when swinging towards a belt [url=https://forums.factorio.com/116626]more[/url]
[*]Fixed that drag building context was not carried properly between normal view and remote view. [url=https://forums.factorio.com/116818]more[/url]
[*]Fixed combat robots bobbing. [url=https://forums.factorio.com/117364]more[/url]
[*]Fixed a crash when defining a recipe that does not always produce an item. [url=https://forums.factorio.com/117476]more[/url]
[*]Fixed that filters of a ghost turret could get corrupted in latency when upgrading it with upgrade planner. [url=https://forums.factorio.com/117708]more[/url]
[*]Fixed that re-bound crafting keys did not work correctly. [url=https://forums.factorio.com/117454]more[/url]
[*]Fixed that chat icons didn't include layered icons. [url=https://forums.factorio.com/117024]more[/url]
[*]Fixed a crash when super-force-building electric poles in latency state. [url=https://forums.factorio.com/117620]more[/url]
[*]Fixed a debug visualization render crash when the given force no longer exists. [url=https://forums.factorio.com/117800]more[/url]
[*]Fixed visual noise caused by parameter recipes drawing as not researched. [url=https://forums.factorio.com/117688]more[/url]
[*]Fixed selector combinator's constant index was not covered by blueprint parameters. [url=https://forums.factorio.com/117869]more[/url]
[*]Fixed arithmetic combinator was not showing red and green inputs separately in tooltips. [url=https://forums.factorio.com/117819]more[/url]
[*]Fixed superforced overbuilding logistic and non-losistic chests did not transfer limits [url=https://forums.factorio.com/117353]more[/url]
[*]Fixed underground pipe in cursor would sometimes not rotate when rotation key pressed right after placement while playing in latency.
[*]Fixed loading save files with some entities on planets with lighting when those entities were removed.
[*]Fixed a crash in multiplayer if you were wearing armor and the force you were on was deleted.
[*]Fixed some of the quirks of drag building. Whenever there is nothing to build from in the cursor, the drag building logic is interrupted. [url=https://forums.factorio.com/100393]more[/url]
[*]Fixed that the mine-entity technology trigger did not work if the resource entity produced multiple or variable results. [url=https://forums.factorio.com/117500]more[/url]
[*]Fixed that asteroid collectors could get stuck if the inventory limiter was used. [url=https://forums.factorio.com/117739]more[/url]
[*]Fixed a missing value in the prototype explorer. [url=https://forums.factorio.com/117805]more[/url]
[*]Fixed that smoke-with-trigger could teleport to 0,0 on a map if it was previously following a specific entity. [url=https://forums.factorio.com/117807]more[/url]
[*]Fixed rail ramp health bar position. [url=https://forums.factorio.com/117921]more[/url]
[*]Fixed wait condition "station is full" and "station is not full" would report incorrect progress. [url=https://forums.factorio.com/117949]more[/url]
[*]Fixed crash related to blueprint parametrisation and drag building button being held and moved after the dialog appeared. [url=https://forums.factorio.com/117299]more[/url]
[*]Fixed lamp would keep using color when circuit wire was disconnected. [url=https://forums.factorio.com/117400]more[/url]
[*]Fixed copy settings undo could fail to restore control behavior settings if they were originally at default values. [url=https://forums.factorio.com/117212]more[/url]
[*]Fixed that the map editor couldn't set filters in some cases. [url=https://forums.factorio.com/117801]more[/url]
[*]Fixed that LuaRecord methods did not work correctly. [url=https://forums.factorio.com/117411]more[/url]
[*]Fixed crash when building parameterised blueprint with dependent ingridient used in another machine being a fluid. [url=https://forums.factorio.com/117673]more[/url]
[*]Fixed missing blueprint parametrisation logic for the loader. [url=https://forums.factorio.com/117490]more[/url]
[*]Fixed a crash when migrating blueprint library content in a save that had that blueprint GUI open. [url=https://forums.factorio.com/115674]more[/url]
[*]Fixed that items could be put into ghost inventories. [url=https://forums.factorio.com/117988]more[/url]
[*]Fixed playing too many sounds at once at the start of certain tips and tricks simulations. [url=https://forums.factorio.com/116390]more[/url]
[*]Fixed a crash when setting RoboportPrototype::charging_station_count_affected_by_quality to true. [url=https://forums.factorio.com/118086]more[/url]
[*]Fixed generic interrupt false positives with certain interrupt conditions. [url=https://forums.factorio.com/117799]more[/url]
[*]Fixed main-menu music mode not working correctly in-game. [url=https://forums.factorio.com/117613]more[/url]
[*]Fixed a crash when trying to open Technology GUI from Factoriopedia while the game was being saved. [url=https://forums.factorio.com/118029]more[/url]
[*]Fixed clipping that could occur in some variable music tracks. [url=https://forums.factorio.com/117987]more[/url]
[*]Fixed that set recipe on assembling machine circuit controls could buffer items indefinitely. [url=https://forums.factorio.com/117890]more[/url]
[*]Fixed inconsistency in belt power replace through corner when going backwards and forwards. [url=https://forums.factorio.com/102843]more[/url]
[*]Fixed a train consistency issue when interrupt triggers inside of another interrupt in certain cases. (https://forums.factorio.com/116845, https://forums.factorio.com/117585, https://forums.factorio.com/117717)
[*]Fixed space platform losing its paused state when it arrived to a planet drifting backwards. [url=https://forums.factorio.com/118123]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added LoaderPrototype::frozen_patch_in and frozen_patch_out.
[/list]