Version 2.0.10 released as stable

Factorio

Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.

[h1][b]Features[/b][/h1] [list] [*]Galaxy of fame. Offered when the game is finished. [url=https://www.factorio.com/galaxy]more[/url] [/list] [h1][b]Changes[/b][/h1] [list] [*]Non-blocking saving setting is no longer synced over the Steam cloud. [/list] [h1][b]Minor Features[/b][/h1] [list] [*]Added flying text for more cases of unsuccessful resource mining. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that blueprint book tooltips did not look correct when in the quickbar. [url=https://forums.factorio.com/116593]more[/url] [*]Fixed that movement speed bonus equipment would show garbage values when low on energy. [url=https://forums.factorio.com/116433]more[/url] [*]Fixed that some fluid-only recipes would allow quality modules. [url=https://forums.factorio.com/116424]more[/url] [*]Fixed that the "kill with artillery" achievement did not work with artillery wagons. [url=https://forums.factorio.com/116517]more[/url] [*]Fixed invalid package name in sprite path definition would result in OS error message dialog instead of loading into minimal mode. [url=https://forums.factorio.com/116210]more[/url] [*]Fixed that continue host menu option didn't respect the port from the config. [url=https://forums.factorio.com/111288]more[/url] [*]From now on, we wont save blueprint-storage to a file when it was not used yet. This might help preventing cloud storage file by a file representing empty blueprint storage. [url=https://forums.factorio.com/113198]more[/url] [*]Fixed that the blueprint setup GUI would always confirm to discard changes even if nothing changed when the blueprint had a description. [url=https://forums.factorio.com/116285]more[/url] [*]Leaked D3D device and swap chain in attempt to avoid AMD driver crash when closing the game. [url=https://forums.factorio.com/108367]more[/url] [*]Fixed LogisticContainerControlBehavior exclusive mode could get out of sync from the ContainerControlBehavior it derives from. [url=https://forums.factorio.com/116669]more[/url] [*]Fixed that the debug settings GUI could get stuck behind the normal game logic. [url=https://forums.factorio.com/116413]more[/url] [*]Fixed that the elem_tooltip type of "signal" did not work correctly. [url=https://forums.factorio.com/viewtopic.php?f=7&t=116650]more[/url] [*]Instead of aborting when SDL_DXGIGetOutputInfo call fails, the game will try to initialize D3D device using adapter 0. [url=https://forums.factorio.com/109955]more[/url] [*]Fixed crashes when using LuaEntity fluid methods when the entity's fluidboxes were not part of a segment. [url=https://forums.factorio.com/116093]more[/url] [*]Fixed that LuaEntity::insert_fluid would not work on the output FluidBoxes of a crafting machine. [*]Fixed removal of transport belts under cursor which would be normally fast-replaeable while drag traversing underground gap by belt rebuilding. [url=https://forums.factorio.com/113128]more[/url] [*]Fixed arithmetic combinator's first constant would not be proposed as parameter. [url=https://forums.factorio.com/116716]more[/url] [*]Fixed that on_entity_logistic_slot_changed did not fire for constant combinators. [url=https://forums.factorio.com/116575]more[/url] [*]Fixed a crash in the space platform hub GUI when the inventory size changes at the same time as the limit is changed. [url=https://forums.factorio.com/116597]more[/url] [*]Fixed turbo underground belts simulation in factoriopedia. [url=https://forums.factorio.com/116695]more[/url] [*]Fixed a crash when a segmented unit entity causes the entire segmented unit to die. [url=https://forums.factorio.com/116551]more[/url] [*]Fixed a crash when a platform was traveling to the shattered planet using a temporary stop which expired. [url=https://forums.factorio.com/116763]more[/url] [*]Fixed fluid conditions not showing fluid amounts. [url=https://forums.factorio.com/116686]more[/url] [*]Fixed using a custom surface in PvP was preventing Space Age progression. [url=https://forums.factorio.com/116513]more[/url] [*]Fixed a crash when switching preferred audio output device while a variable music track is playing. [url=https://forums.factorio.com/116785]more[/url] [*]Fixed train stop GUI being too wide at some smaller resolutions. [url=https://forums.factorio.com/116621]more[/url] [*]Fixed driven car being drawn on all surfaces in latency. [url=https://forums.factorio.com/116587]more[/url] [*]Fixed dying enemy would not randomize direction of its dying animation. [*]Fixed that failed achievement wasn't gettable again without restarting the game. [url=https://forums.factorio.com/116329]more[/url] [*]Fixed a crash when defining planet prototypes that don't contain any resources. [url=https://forums.factorio.com/116849]more[/url] [*]Fixed logistic section active state was not preserved in a blueprint string. [url=https://forums.factorio.com/116775]more[/url] [*]Fixed a crash when showing some modded GUI tables. [url=https://forums.factorio.com/116735]more[/url] [*]Fixed an issue where entity flagged as not mineable could be marked for deconstruction using undo. [*]Fixed pumpjacks with low yield would show 0 output rate in the tooltip. [url=https://forums.factorio.com/116179]more[/url] [*]Fixed Nauvis elevation dropdown missing in map generator GUI, causing incorrect previews from map exchange strings. [url=https://forums.factorio.com/116303]more[/url] [*]Fixed that it wasn't possible to parametrise virtual signals and space locations contained in text. [url=https://forums.factorio.com/116292]more[/url] [*]Fixed brightness and contrast sliders being reset to 0 when setting the text field to a negative value. [url=https://forums.factorio.com/116613]more[/url] [*]Fixed that it wasn't possible to parametrise entities, virtual signals and space locations contained in text. [url=https://forums.factorio.com/116292]more[/url] [/list]