Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
[h1][b]Changes[/b][/h1]
[list]
[*]Achievement logistic-network-embargo updated with different condition for base game and space age.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed a crash when viewing the production statistics GUI while switching surfaces. [url=https://forums.factorio.com/116084]more[/url]
[*]Fixed unstable global grid position when re-assigning blueprint. [url=https://forums.factorio.com/111005]more[/url]
[*]Fixed that individual segmented units parts were in the kill statistics.
[*]Fixed a crash when opening the technology GUI focused on disabled technology. [url=https://forums.factorio.com/116243]more[/url]
[*]Fixed migration of rails in blueprints in 1.1 version of blueprint library. [url=https://forums.factorio.com/116106]more[/url]
[*]Fixed a crash when trying to use unsupported audio depth. [url=https://forums.factorio.com/116218]more[/url]
[*]Fixed a crash when loading some blueprint library contents with mods changed. [url=https://forums.factorio.com/116014]more[/url]
[*]Fixed a crash when clicking "upgrades" in the wave defense scenario. [url=https://forums.factorio.com/116320]more[/url]
[*]Fixed Spidertrons receiving up to 8 times extra damage from explosives. [url=https://forums.factorio.com/116246]more[/url]
[*]Fixed that unpowered inserters could grab items.
[*]Fixed that some GUIs could be opened behind the technology GUI. [url=https://forums.factorio.com/116252]more[/url]
[*]Fixed crash in multiplayer when mining modded tree with less stump variants than alive tree variants.
[*]Fixed it was not possible to open loader gui for input loader. [url=https://forums.factorio.com/116297]more[/url]
[*]Fixed crash in mod manager in minimal mode when some text used space-age icon rich text tag.
[*]Fixed that changing surfaces with ghost equipment would not correctly request robots to deliver the equipment. [url=https://forums.factorio.com/116146]more[/url]
[*]Fixed build sound of huge ghost entities not being ghostly enough. [url=https://forums.factorio.com/116219]more[/url]
[*]Fixed a crash when item entity marked to be deconstructed is cancel deconstructed while being over belt. [url=https://forums.factorio.com/116374]more[/url]
[*]Fixed that the runtime server config GUI did not fit on some screen sizes. [url=https://forums.factorio.com/116398]more[/url]
[*]Fixed GUI effects volume set to zero not being applied on start if background simulations were turned off. [url=https://forums.factorio.com/116461]more[/url]
[*]Fixed a crash when setting cursor_ghost of a character not assigned to a player. [url=https://forums.factorio.com/116484]more[/url]
[*]Fixed a crash when reading opened GUIs of a character not assigned to a player. [url=https://forums.factorio.com/116516]more[/url]
[*]Fixed PvP Scenario unlocking all the trigger technologies. [url=https://forums.factorio.com/116251]more[/url]
[*]Fixed a crash when changing the force of cargo landing pads.
[*]Fixed tools items and ammo items could be refilled during cursor split interaction. [url=https://forums.factorio.com/116420]more[/url]
[*]Fixed that it was not possible to mark legacy rails for deconstruction using deconstruction planner configured for straight-rail. [url=https://forums.factorio.com/116386]more[/url]
[*]Fixed that the Fulgora starting island could have no breaks in the cliffs. [url=https://forums.factorio.com/116574]more[/url]
[*]Fixed that deconstruction planner would treat entities with deconstruction alternative as being normal quality.
[*]Fixed crash when running out of disk space when saving preview for a save file.
[*]Fixed that passive provider and active provider logistic points could have sections added through the Lua API. [url=https://forums.factorio.com/116137]more[/url]
[*]Fixed that space platform schedule changes didn't update last user of the space platform hub. [url=https://forums.factorio.com/116560]more[/url]
[*]Fixed a crash when enabling snap-to-grid when a blueprint had no contents. [url=https://forums.factorio.com/116321]more[/url]
[*]Fixed that filter inserter was visible in technology icon for fast inserters.
[*]Fixed that a buffered rocket would briefly render lights south of the rocket silo. [url=https://forums.factorio.com/116132]more[/url]
[*]Fixed commas and quality icons not allowed in save file names. [url=https://forums.factorio.com/116236]more[/url]
[*]Fixed crashes when viewing alerts for entities that then die. [url=https://forums.factorio.com/116481]more[/url]
[*]Fixed incorrect surface condition of a space platform hub. [url=https://forums.factorio.com/116467]more[/url]
[/list]