Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
[h1][b]Minor Features[/b][/h1]
[list]
[*][space-age] Offshore pump speed increases with quality.
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[h1][b]Changes[/b][/h1]
[list]
[*]Curved rails cost 3 rail items to build.
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[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previous Surface hotkeys.
[*]Fixed that the Surface List would react to the Home and End keys after it was clicked [url=https://forums.factorio.com/116927]more[/url]
[*]Improved diagonal character movement which should help slip between things easier. [url=https://forums.factorio.com/117748]more[/url]
[*]Fixed a crash when upgrading the inner entity of a ghost while the GUI was open. [url=https://forums.factorio.com/118164]more[/url]
[*]Fixed that joining LAN games without a username set would allow any characters for the username. [url=https://forums.factorio.com/107985]more[/url]
[*]Fixed that request from buffer chests was not preserved when changing the force of an entity. [url=https://forums.factorio.com/114099]more[/url]
[*]Fixed that flamethrower turret could be manually built to mix fluids. [url=https://forums.factorio.com/118045]more[/url]
[*]Fixed that half diagonal rails would cost only 1 rail item. [url=https://forums.factorio.com/117484]more[/url]
[*]Fixed pipe sound starting and stopping too abruptly. [url=https://forums.factorio.com/118028]more[/url]
[*]Fixed turret behaviour when it has more than 4 directions and the collision box is not affected by rotation.
[*]Fixed a crash when switching preferred audio output device while a variable music track is being generated. [url=https://forums.factorio.com/118250]more[/url]
[*]Fixed an issue with platform construction requests when copying settings onto the hub. [url=https://forums.factorio.com/117600]more[/url]
[*]Fixed a crash when saving related to construction robots and their work targets moving. [url=https://forums.factorio.com/118226]more[/url]
[*]Fixed that Continue host option didn't offer mod sync to the save to be hosted. [url=https://forums.factorio.com/107900]more[/url]
[*]Fixed Space platform requests would always be checked in the same order, leading to some requests being ignored. [url=https://forums.factorio.com/117146]more[/url]
[*]Fixed base game space science getting throughput limited due to limited hatches. [url=https://forums.factorio.com/118064]more[/url]
[*]Fixed defines.space_platform_state was missing value for paused. [url=https://forums.factorio.com/118336]more[/url]
[*]Fixed solar panel output multiplier flickering in tooltip. [url=https://forums.factorio.com/117972]more[/url]
[*]Fixed that deconstruction of a chest with full trash slots didn't dispatch enough robots. [url=https://forums.factorio.com/117455]more[/url]
[*]Fixed a crash caused by a player sending a space platform which was waiting for departure (not enough thrust) to a location which wasn't unlocked yet. [url=https://forums.factorio.com/118254]more[/url]
[*]Fixed that train interrupts were not checked when passing station without conditions. [url=https://forums.factorio.com/117530]more[/url]
[*]Fixed that the browse-games GUI 'dedicated server' and 'favorite' settings would get confused with each other. [url=https://forums.factorio.com/118358]more[/url]
[*]Fixed that capture-spawner research trigger reported incorrect type. [url=https://forums.factorio.com/118279]more[/url]
[*]Fixed production and electricity statistics would use wrong locale for ranges exceeding 99 hours. [url=https://forums.factorio.com/117170]more[/url]
[*]Fixed that exoskeleton legs would incorrectly consume more energy at higher qualities. [url=https://forums.factorio.com/118370]more[/url]
[*]Fixed that logistic filter upper count wasn't considered by the blueprint parametrisation. [url=https://forums.factorio.com/117422]more[/url]
[*]Fixed technology trigger info showing outside the tooltip. [url=https://forums.factorio.com/116004]more[/url]
[*]Fixed that Lua require didn't accept symbolic links. [url=https://forums.factorio.com/117061]more[/url]
[*]Fixed that migrating logistic cell charger count would corrupt loading. [url=https://forums.factorio.com/117868]more[/url]
[*]Fixed that cars/tanks would not preserve their settings correctly in blueprint strings. [url=https://forums.factorio.com/118293]more[/url]
[*]Fixed that fluids would be duplicated when fast-replacing machines. [url=https://forums.factorio.com/118323]more[/url]
[*]Fixed that the window could get stuck in an infinite loop of toggling fullscreen when changing displays on Linux. [url=https://forums.factorio.com/116349]more[/url]
[*]Fixed that the "make it better" achievement only worked with quality level 1 modules. [url=https://forums.factorio.com/117497]more[/url]
[*]Fixed asteroid collectors sometimes not generating navmesh properly around chunk borders and related instabilities. (https://forums.factorio.com/117737, https://forums.factorio.com/117276)
[*]Fixed that opened console was rendered into the galaxy of fame output. [url=https://forums.factorio.com/117619]more[/url]
[*]Fixed that the focus search hotkey would not work in choose elem button GUIs if a mod GUI was marked as opened. [url=https://forums.factorio.com/118073]more[/url]
[*]Fixed that Intel Macs running macOS Big Sur or later logged the wrong version number.
[*]Fixed issue where entities at position where entities at the point where lightning attractor collection ranges touch were incorrectly considered endangered by lightning [url=https://forums.factorio.com/118102]more[/url]
[*]Fixed blue line at the edge of some sprites by clearing sprite atlas background to clear color. [url=https://forums.factorio.com/117261]more[/url]
[*]Fixed some cases of upgradeable overbuilds not upgrading [url=https://forums.factorio.com/117644]more[/url]
[*]Fixed that using Nauvis map gen settings for other planets made them generate only grass. [url=https://forums.factorio.com/118374]more[/url]
[*]Fixed that the select-recipe GUI did not work correctly if you re-bound the crafting hotkeys. [url=https://forums.factorio.com/118383]more[/url]
[*]Fixed a crash when editing a pin while the entity was referencing was removed. [url=https://forums.factorio.com/118406]more[/url]
[*]Fixed selector combinator could sometimes fail to select correct signal. (https://forums.factorio.com/118412, https://forums.factorio.com/116548)
[*]Fixed that some technology triggers required crafting specific quality items. [url=https://forums.factorio.com/117848]more[/url]
[*]Fixed constant combinator activity lamp not updating state in certain cases. [url=https://forums.factorio.com/117929]more[/url]
[*]Fixed that custom sprite button's caption would be drawn under the sprite. [url=https://forums.factorio.com/118327]more[/url]
[*]Possibly fixed a crash on Intel Macs related to printing floats with 0 precision. [url=https://forums.factorio.com/116239]more[/url]
[*]Fixed layered icons in rich text were not scaled and rotated properly. [url=https://forums.factorio.com/116031]more[/url]
[*]Fixed that moisture and terrain type weren't migrated properly for 1.1 saves resulting in hard chunk edges.
[*]Fixed occasional crash occurring when super force deconstructing with filtered tiles only planner includes double tile ghosts and an entity ghost on one tile [url=https://forums.factorio.com/118041]more[/url]
[*]Fixed a crash when a space platform hub with 'Any request zero' wait condition was destroyed. [url=https://forums.factorio.com/118505]more[/url]
[*]Fixed that custom gui elem_tooltip did not work for some new types. [url=https://forums.factorio.com/118581]more[/url]
[*]Fixed big electric poles were not colliding with asteroid collectors. [url=https://forums.factorio.com/118506]more[/url]
[*]Fixed that LuaGameScript::show_message_dialog() could use the wrong player and freeze the game. [url=https://forums.factorio.com/115881]more[/url]
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaSpacePlatform::name write.
[*]Added player_won to the on_pre_scenario_finished event.
[*]LuaControl uses physical controller for item manipulations (LuaControl::insert, has_items_inside, get_item_count, remove_item, clear_items_inside)
[*]Added LuaPlayer::physical_controller_type read.
[*]Added LuaQualityPrototype::color read.
[/list]
[h1][b]Sounds[/b][/h1]
[list]
[*]Fulgora lightning sound remixed lower with volume variations.
[*]Fixed some explosions that were using the wrong size of explosion sound.
[*]Numerous sound mixes including new plant mining sounds mixed lower.
[*]Various menu simulation mixes improved.
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