[h2]What has happend?[/h2][p][b]Six Orders[/b] started as an enthusiastic idea in 2019. In the following years, I had enough time to develop the game further and further—up to a point where I felt comfortable planning a release on Steam.[/p][p]However, an important career step caused some major time restraints, and in the end, I kind of neglected the project for over a year.[/p][p]Initially, I had some problems with the enemy AI that I couldn't solve, which was very demotivating. But overall, I think I just didn’t feel like I was making enough progress.[/p][p][/p][h2]What is the plan for the future?[/h2][p]Luckily, today I can announce that I’ve found new energy to look into the game again. I’ll now be reserving time in my schedule to continue development.[/p][p]I organized my notes, fixed an old bug with the world map, and played a few matches against the (still really dumb) AI.[/p][p][img src="{STEAM_CLAN_IMAGE}/44759303/b0df7db196b5d43108c0817ef6894783452e2d21.png"][/img][i]The world map had a recursive issue that caused the game to crash when starting a new simulation. That’s now fixed.[/i][/p][p][/p][p]From now on, I’ll continue development and try to post regular updates about my progress.
A release in 2025 is quite optimistic—but let’s see. The next major hurdle is the enemy AI, which [b]desperately[/b] needs a complete overhaul.[/p][p][/p][p]Thanks for reading this update![/p][p]Kind regards[/p][p]Slashstep[/p]