Just in time for the holidays...again! This patch addresses a small handful of minor issues, as well as updates the effectiveness of some status effects for a more balanced experience.
Full patch notes:
[list]
[*] Reduced the length of the Grounded status received from the earth projectile for most enemies. (From 5 seconds to 4). The following enemies are left unchanged:
Vile Flower
Fungal Creature
Dweller
Flycicle
Clinger
Lava Tentacle
Drone
Pulse Fly
[*] Reduced the length of the Stun status received from the electric projectile and electric radius for the following:
Vile Flower (From 8 seconds to 5)
Fungal Creature (From 8 seconds to 5)
[*] Increased the length of the Stun status received from the electric projectile and electric radius for the following:
Pulse Fly (From 2 seconds to 3)
Soldier (From 3 seconds to 4)
Final Boss minion (3 seconds to 4)
Endgame Saboteur (From 3 seconds to 5)
[*] Updated collision area for Pteracarrier.
[*] Fixed bug where player would take fall damage immediately upon starting a new game.
[*] Fixed bug where fall damage immunity would not be properly reset upon the player respawning from falling into an inescapable pit.
[*] Fixed bug where player could teleport past the trigger areas that determine if the player has fallen into an inescapable pit using the Aether power.
[*] Fixed bug where player could teleport past water bodies using the Aether power.
[*] Fixed issue concerning in-game map where rooms with a lock on only one side of the room would be covered up by neighboring rooms in the in-game map, affecting readability.
[*] Fixed bug where a rock could be stuck floating in front of the Saboteur's face. (So long, pet rock!)
[*] Fixed bug where Defense Turrets would never perform large fire while frozen.
[*] Fixed bug where player and player's projectiles could sometimes have their movements interrupted by Defense Turret's projectiles.
[*] Minor visual fixes
[/list]
You can verify you're running the correct version of The Future Project at the main menu. The text in the lower right corner should say "v1.1.2".
Until next time!
-Lance T.
Infinite Level