Hello world. The first post-release patch has just been made live, addressing a handful of issues discovered since the game's launch. In addition, there are some instructions here for if you've encountered controller issues preventing play.
Here are the patch notes:
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[*] Fixed an issue where changing gamepad stick settings would cause both sticks to act as the "look" stick.
[*] Fixed mouse and look stick sensitivity settings not being saved
[*] Fixed issue in tutorial where placeholder text would be displayed instead of the assigned input.
[*] Fixed bug where Cyclops enemy could still move while grounded.
[*] Cyclops enemy will now "dig" itself out of grounded status. Watch out for its desperate projectiles!
[*] Movement speed on map has been increased when using gamepad or keyboard controls.
[*] Fixed bug where the opening music would still play when skipping the opening cutscene, causing potential overlap between it and the Heaven music.
[*] Reduced Lava Tentacle health from 180 to 165.
[*] Electric arc sound effects in Tempest now loop more seamlessly.
[*] Minor performance improvements to Distant Sibling.
[*] Minor performance improvements to Jeweled Tundra.
[*] Fixed various visual bugs in the game.
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If before this patch, when editing your controller settings, you've run into an issue of being unable to use your controller for gameplay for whatever reason (both sticks assigned for looking instead of one for movement and the other for camera, for instance), then follow these steps before relaunching the game:
[list]
[*] Navigate to C:\Users\[yourusername]\AppData\Local\FutureProject\Saved\Config\WindowsNoEditor
[*] Delete the entire WindowsNoEditor folder, including the folder itself.
[*] Launch the game! Default settings for input, graphics, etc. will be reset to their defaults.
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You can verify you're running the correct version of the game at the main menu. The text in the lower right corner should say "v1.0.1".
I hope you've been enjoying your time in The Future Project! I'll continue to monitor things to ensure everyone's having as smooth an experience as possible. Thanks to everyone who's sent in their feedback/bug reports already.
Until next time!
-Lance T.
Infinite Level