We've got a big one today! The short version is more enemy/element interactions have been fixed and the ice projectile has been given a buff. I've also fixed a handful of other issues, ranging from the silly to the not so silly. The full patch notes are below:
[list]
[*] Updated ice projectile so that enemies who fire projectiles and were not initially frozen get an immediate delay to their attack.
[*] Fixed bug where player could use Aether to teleport underneath lava, making them stuck.
[*] Player can no longer be damaged by Infantry laser attack if the ice shield is active.
[*] Pulse Flies now delay their attacks if they're frozen.
[*] King's Guard boss now slightly delays its attacks if it's frozen.
[*] King's Assassin boss now slightly delays its attacks if it's frozen.
[*] Soldiers now slightly delay attacks and movement if they're frozen.
[*] Bug where a cutscene in Tempest could play again when you re-enter Tempest and enter the cutscene's trigger area has been fixed.
[*] Fixed bug where Pulse Flies respawned in the ground if defeated with Earth.
[*] Fixed bug where Swole Mother would drop suddenly if defeated while grounded.
[*] Fixed bug where Swole Mother would fly much too high into the sky after grounded status was complete.
[*] Fixed bug where Drone would drop suddenly if defeated while grounded.
[*] Fixed bug where an earth summon would lift a Defense Turret into the air.
[*] Fixed some visual bugs in Tempest.
[/list]
You can verify you're running the correct version of The Future Project at the main menu. The text in the lower right corner should say "v1.0.3".
Until next time!
-Lance T.
Infinite Level