Version 0.6 is Released

Circadian City

A life sim game where you play both in the Realworld and the Dreamworld. Your personality is your skill tree.

Hello Citizens! Our city is evolving. Before diving into the changes, we want to thank all the players who shared their thoughts about the game. We welcome all kinds of reviews. Good ones motivate us even more and bad reviews teach us what to improve. Most players have been kind so far reaching out to us on Steam forums, on Discord, social media and through emails and they shared their views about the game. It surprised some of them how open we are to communicate. We are and we will be. This is the first major update to the game. We are unlocking a new Dreamworld island, introducing new NPC's with a questline, introducing a new metric and new personality tracks. This update will be followed by many hotfixes and Friday updates and we believe it will change the overall feel and experience positively. [h2]Connecting Both Worlds[/h2] One common feedback we received from the players who played the game extensively was the lack of connection between the Realworld and the Dreamworld. In our initial designs we had some features connecting the both worlds but after iterating the game they were lost. So we decided to bring a whole new feature to the table. (Almost) everything you encounter in the Dreamworld is the direct outcome of your actions in the Realworld. Currently we track 3 things. How much time your character spends on: - Working - Improving Interests - Improving Friendships We connected those actions into spawners in the Dreamworld. So you will see more trees, stones, remium rocks, lir flowers etc.. depending on your actions. Moreover, our new metric Dreamworld is another strong connection between the two worlds. [h2]Happiness[/h2] Unfortunately the implementation of happiness isn't yet complete but you will see it in the upcoming updates shortly. When your character is happy, everything is a bit easier and faster in the game. It takes time to make your character happy but it degrades slowly as well. The new personality tracks will be closely tied to happiness and the new island and your spirit guide is the primary way to feed your happiness. The interpretation of this feature can be, if you live a balanced life and if you keep your inner peace you become happy. Though every personality have a distinct definition of "balanced life" and "inner peace". [h2]Visual Improvements[/h2] One of the most common feedback we received was the lack of liveliness in the city. We decided to tackle this issue in multiple steps. Adding animations here and there is very useful but the city combined with the Dreamworld is massive and putting custom animations everywhere is taking tremendous amount of time. We started working on it but moreover we wanted to give the city a little bit of simulation so it starts moving on itself. In this update we introduced sun / moon movements and city dwellers walking around the city. We also added some conditional animations on some entities. We believe it paid off. But we won't stop here, we will add even more intellect to NPC's and objects so they will decide what to do according to the circumstances in the upcoming updates. We introduced a few character animations and new female hair styles and we'll keep'm coming [img]{STEAM_CLAN_IMAGE}/34773542/1423be983bb59c60f7ffa763c976f21c274be2ba.gif[/img] [h2]New Island in the Dreamworld[/h2] Once you complete your first personality track (Introvert / Extrovert) you are tasked to repair the bridge on the East side of the primary island. The new island has a new biome so it has new resources allowing you to make new items and herd new animals. You will also meet a new NPC on that new island who will guide you through finding your spiritguide. [h2]Randomized Quests and Gem Collecting[/h2] In previous versions, NPCs in the Dreamworld had some static trade options as a way of acquiring Red, Blue, Yellow gems. We tweaked that a little. Once you complete the questline of each NPC they now randomly ask for a new item each day. That new item is the result of some complex crafting / processing and you need to complete that task within a single Dream sequence. The master atelier is a crafting table dedicated to deliver these requests. To help you out we now have a juice bar in the Dreamworld that gives you power ups for a limited duration. The overall idea behind these changes is to give more options to crafting and allowing specialization. We will put more weight on specialization in future updates. Another way of finding gems are fishing and mining. There is a slight chance of finding gems in Dreamium ores and we will enable a special fishing rod that can find gems in some special spots. Currently the randomized quests can be severely unbalanced but we'll do our best to improve them soon. [img]{STEAM_CLAN_IMAGE}/34773542/df8d58f9bce53aedc77c4c6530b1383afb029c61.png[/img] [h2]The Hamster Wheel and the Concept of Energy[/h2] To unlock the new level in your Personality Tree, you will need to power it up. Electricity? Kind of. You will craft an hamster wheel and once you feed your hamster, it will start running and produce energy for you. You will put that energy on a powerslot near your tree and voila! You can start unlocking new personality traits as long as the power goes on. Balance Changes: (Some not implemented yet) - Polisher now requires 2 rubbers - Well now requires 4 timber 4 cutstone - Wishing well now requires 2 edgar dung + 10 cutstone - Distillery and Lucidium Melter now requires 4 remium ingots - Large Chest now requires 2 remium ingots 2 rubbers and 2 wuut flower - Shears now requires 2 twigs 2 remium ingots 2 tul flowers - Durability of axe and pickaxe are increased to 100 from 80 , - Durability of remium axe and pickaxe are increased to 320 from 200 - Durability of golden axe and pickaxe are increased to 640 from 400 - Dreamium axe is on its way to be craftable soon! - Remium / golden axe and pickaxe now require 1 stack of agitwigs instead of 2 agitwigs - New item: Stack of agitwigs - Stack of agitwigs works as fuel as well - New item soil : Craftable from 2 pebbles - New item fertilizer pack: 10 soil + edgar dung Following Juice Bar items are being added very soon: - Anx booster: Gives haste at the cost of extra stress - Pumpkin Smoothie: Earn lucidium while putting items to lucidium melter - Wuut Cooler: Reduces stress but slows you down - Lir Mix: Slight chance to find gems in ores - Tul Bomb: Using an axe / pickaxe have a chance to drop extra wood / stone Finaly as a big update for some: Egg is now always available in Mani Market! [h2]Future Updates[/h2] We will focus on implementing balance changes and the new personality tracks along with missing animations and sound FX for these additions. We decided to leave the UI overhaul to the next major update which will come around mid-summer. We implemented mouse to the new UI but there are many other changes and they are not compatible with the current UI unfortunately. We are planning on adding a simple event system until the next major update. We will keep our Thanks God It's Friday updates with new features and content. Let us know what you want to see more. You can use Steam forums or [url=http://discord.gg/circadiancity] Discord [/url] You can follow us on [url=https://twitter.com/CircadianCity]Twitter[/url] and you can follow our roadmap and current bugs on our [url=https://trello.com/b/1dkPkMSv/development-roadmap]Roadmap board[/url] Feel free to write an email to circadiancity@nowherestudios.com as well. We try to reply to all feedbacks!