A life sim game where you play both in the Realworld and the Dreamworld. Your personality is your skill tree.
Hello Citizens!
It has been a few weeks without any updates. While we are working for the new UI without stop, we had the chance to improve the quality of the current build.
Our work consists of some new content and bug fixes, so let’s start with the new content as always
[h2]Personality Level 2[/h2]
Once you complete the quests of Rob Rob, he will give you a Hamster Wheel. That energetic guy is able to produce “pure energy” that feeds your personality tree.
Once you harness that power, you will climb up to the second level of the personality tree. Where you will start choosing between intuitive and observant personality skills.
The first skill is there and we’re still working on upcoming skills.
Additionally to the red, blue and yellow gems, an orange gem is introduced to the game and our insectoid friend at the East Island gives one as a reward for his daily quests.
The first intuitive skill allows you to use any grass or twigs to fuel up your furnaces.
The first observant skill allows you to find some seeds when harvesting crops with a 50% chance.
Choose carefully because we don’t have an option to change these skills later in the game yet.
[h2]Juice Bar Items[/h2]
Juice Bar is a new crafting table introduced with v 0.6 yet it only had the anx booster to use on the hamster wheel which didn’t work properly.
Now there are two new items anx booster for humans and wuut cooler.
Drinking anx booster speeds up your character at the cost of some extra stress. 50% speed increase for 5 stress.
Drinking Wuut Cooler reduces your stress but it slows your movement as well. 10% speed decrease for 10 stress reduction.
To get both advantages prepare one of each and drink them.
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[h2]Balance Changes[/h2]
Crafting the simple chest in the Dreamworld now requires twigs and Edgar Dung, instead of twigs and wuut flower (which was uneasy to find in the first island)
Daily quests of Dream characters give the same gem consistently. Therefore you know which quest to follow for the required gem.
Rob Rob gives red, Loonies give Blue, Wanderer gives Blue and Arthur gives Orange
[h2]Bug Fixes[/h2]
Extrovert Level 6 perk was enabling speaking at the speaking corner. Yet it was reducing stress instead of giving motivation. It is fixed.
Hamsterwheel was turning into something else after you collect the energy. It is fixed.
Fixed some visual clipping bugs from the furnace and the East Bridge in the Dreamworld
Item use fail sound was being heard whenever you try to collect / harvest things. It is fixed.
There was another sound bug that was being heard as if you are navigating in the inventory while walking. It is fixed.
The edge of the screen at the East Side of the East Island in Dreamworld is displayed correctly now.
Stress is now being displayed correctly on the HUD in Dreamworld
Stars in the sky of the Dreamworld are now seen correctly.
[h2]What's Next?[/h2]
We want to keep adding new perks to Intuitive / Observant personality paths while improving the visual quality of the game for our next regular update within a few weeks.
Here is a sneakpeek of our upcoming fog & lighting update that will make the nights in Circadian City a bit more colorful.
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Our next major update including the mouse support and the overhaul of the UI is planned to come around July.