Release Plans

Hello dear citizens of Circadian City, It has been a while you haven't heard from us and many of you thought the game was abandoned. Sorry for not letting you know about the things going on at the studio and about our plans. We didn't abandon the game. Circadian City had 2 designers, 1 writer, 2 artists and 2 programmers when we released the game for Early Access. According to the plan, one of the programmers left the studio right after Early Access. He was in his last year at the university and we were only going to work with him until the initial release. After his departure we hired an old team member we knew since our first game Monochroma. We stuck to our roadmap and we made it until the v0.6 release of Circadian City. Then our lead programmer decided to leave the studio. We were left with a single developer who wasn't with us since the beginning of the project. As if it was not enough, our new developer had multiple health issues that became more and more serious over time up until the point she could no longer work. Of course we supported her as much as we could and she had a successful surgery two weeks ago. Good news is, everything is fine now and she is going to be back next week. [h2]Future Plans[/h2] While the development of Circadian City was halted due to lack of developers, with the rest of the team we pitched a new game idea and we signed a good deal a few months ago. We will announce that game in a while. With this new opportunity, we hired 3 new programmers and new artists to the team. Our first responsibility for our players is to finish Circadian City. Our priority is to deliver the v0.8 that brings mouse support and other functionalities. We will do our best to release this version on August 18, 2022. Later on we'll keep working on new content that we planned for Circadian City v1.0 along with the Nintendo Switch version for the 1st quarter of 2023. Right after the release of v0.8 we promise to be much more responsive during the development and we will bring the necessary fixes and additional content much more frequently. Thank you for your patience and support, Nowhere Studios