A life sim game where you play both in the Realworld and the Dreamworld. Your personality is your skill tree.
This has almost been another major update as there were some features waiting to be implemented and we just had the time.
We have lots of visual updates this week. Some facilitators and quest reworks for unlocking the second island in the Dreamworld and also unlocking the second level of "You Tree" (where you improve your personality). But most important of all we have a new stress mechanic "Appeal"
[h2]APPEAL[/h2]
We removed the first personality options from introvert and extrovert and instead we've added the appeal options.
If you're playing an introvert character, being at home and spending time at the park will reduce stress. For an extrovert though, going out, bars, restaurants and cafes are places to reduce stress instead.
With this change handling stress at the beginning of the game will be much easier (after you unlock the first personality level at least)
[h2]VISUAL UPDATES[/h2]
There was an ugly Dreamworld background that didn't fit to all resolutions. We removed that and we made a scalable background in the Dreamworld. In the future, there will be some animated objects reflecting your daily actions.
[img]{STEAM_CLAN_IMAGE}/34773542/158bba1e84ecaf419f26e18d6a3ca6d265f3d60a.jpg[/img]
We've also added several interactive animations to the city as well. Let us know if you like them.
[h2]QUESTLINE REWORK FOR THE 2ND ISLAND[/h2]
[img]{STEAM_CLAN_IMAGE}/34773542/2349c329f4327f29293eca429c11c0b0e86e0076.png[/img]
We realized players were unable to unlock the second island as some of the quests were tedious and took a long time to complete. We reduced some required amounts and we've added a friendship item "Cutting Monster" that will help your character make timber and cutstone in a much faster way.
A stone version of "tree tree" will come soon as well.
After shaving nap sheeps, their fur regrows in under a day.
Random quests started to appear much earlier in the game.
[h2]OTHER SMALL FIXES AND BALANCE CHANGES[/h2]
- Shapley is interactable again
- Brunel and Denver quests are updated
- Sound & Music update. Character voices have changed and now music reacts to music level set in the options
- We no longer lock mouse movement, so you can use other overlays in game easily.
- Resource spawning areas in Dreamworld are edited
- Initial resource amounts are increased but if you have resource boosters from your actions they resets whenever you wake up.
- Arcade Machine now works properly
- Buildings doors schedules are updated (there is still a bug in Church door, it will be fixed soon)
- Other minor bugfixes
[h2]FUTURE UPDATES[/h2]
We will keep improving the visuals in the game. The new island in Dreamworld still needs some polish. Also improving the "You Tree" will add some lighting and animations to Dreamworld.
We will add skill options for Intuitive and Observant tracks.
Happiness will increase the speed of improving friendships and interests.
Our new UI is almost ready and it works well with mouse but we will release it during summertime, new UI still needs lots of polish.