[b][h3]Major Updates and New Features[/h3][/b]
The latest patch notes reflect what has been added since the last Steam update, alongside a sneak peek at the exciting features planned for this weekend.
[olist]
[*][h3]Recent Patch Highlights - Improved Weapon Mechanics:[/h3]
[list][*]Introduced unique charge speeds, stamina drain, and base damage values for each of the four base sword types.
[*]Black Claymore: Slowest charge speed (2s), highest base damage (90).
[*]Katana: Fastest charge speed (1s), with unchanged base damage (60).
[*]The variation in these stats creates distinct playstyles for each weapon type.
[*]Slower weapons excel in riposte and Kiai-focused combat, while faster swords reward aggressive, combo-heavy strategies.
[*]Holding charged attacks for extended periods enhances the versatility of slower swords.[/list]
[img]{STEAM_CLAN_IMAGE}/44601843/e4db941c291bfb54cdbdb8cb8246b94e23cf90f8.jpg[/img]
[*][h3]New Multiplayer Features[/h3][list]
[*]Multiplayer Interactions Framework: Established foundational code to enable player-to-player interactions, paving the way for future systems like parties and guilds.
[*][b]Dueling System[/b]:[list]
[*]Players can challenge each other to duels in the entrance area.
[*]Introduced ranked duels with an Elo rating system.
[*]Leaderboards are now available to track duel Elo rankings.[/list][/list]
[img]{STEAM_CLAN_IMAGE}/44601843/b3f3fe0f90f841ac25c7384b1a9467f0994acad4.jpg[/img]
[list][*][b]Trading System[/b]: Players will be able to trade items with others in the entrance area. (This is coming in a later update, pending bug fixes.)[/list]
[img]{STEAM_CLAN_IMAGE}/44601843/54e71fdc0c89e59823e73a2b206da51af7a71971.png[/img]
[*][h3]Bug Fixes[/h3][list]
[*]Fixed an issue causing AI to improperly combo after kicks in certain scenarios.
[*]Resolved a bug with ability crafting costs incorrectly displaying in Hotbar tooltips.[/list]
[*][h3]Gameplay Adjustments[/h3]
[list][*][b]Tower Respawn Timers - They are now situational:[/b][list]
[*]30 seconds if another player recently damaged you.
[*]15 seconds if you died to NPCs and there is someone nearby to spectate.
[*]5 seconds if you died to NPCs and no one is nearby to spectate.[/list]
[*]Katas Available in the Entrance: Players can now access katas directly in the entrance area.[/list]
[*][h3]Developer Notes[/h3]
This patch introduces significant changes to core combat mechanics, with a focus on weapon differentiation and strategic depth. The groundwork laid for multiplayer systems will support future features, making Swordai a more dynamic and interactive experience.
[/olist]
As always, your feedback is invaluable—thank you for being an integral part of this journey! Stay tuned for the next update, and I hope you enjoy exploring these new features and improvements.
https://store.steampowered.com/app/2321890/Swordai/