Version 0.6.54 Patch Notes

[b][h3]Major Updates and New Features[/h3][/b] The latest patch notes reflect what has been added since the last Steam update, alongside a sneak peek at the exciting features planned for this weekend. [olist] [*][h3]Recent Patch Highlights - Improved Weapon Mechanics:[/h3] [list][*]Introduced unique charge speeds, stamina drain, and base damage values for each of the four base sword types. [*]Black Claymore: Slowest charge speed (2s), highest base damage (90). [*]Katana: Fastest charge speed (1s), with unchanged base damage (60). [*]The variation in these stats creates distinct playstyles for each weapon type. [*]Slower weapons excel in riposte and Kiai-focused combat, while faster swords reward aggressive, combo-heavy strategies. [*]Holding charged attacks for extended periods enhances the versatility of slower swords.[/list] [img]{STEAM_CLAN_IMAGE}/44601843/e4db941c291bfb54cdbdb8cb8246b94e23cf90f8.jpg[/img] [*][h3]New Multiplayer Features[/h3][list] [*]Multiplayer Interactions Framework: Established foundational code to enable player-to-player interactions, paving the way for future systems like parties and guilds. [*][b]Dueling System[/b]:[list] [*]Players can challenge each other to duels in the entrance area. [*]Introduced ranked duels with an Elo rating system. [*]Leaderboards are now available to track duel Elo rankings.[/list][/list] [img]{STEAM_CLAN_IMAGE}/44601843/b3f3fe0f90f841ac25c7384b1a9467f0994acad4.jpg[/img] [list][*][b]Trading System[/b]: Players will be able to trade items with others in the entrance area. (This is coming in a later update, pending bug fixes.)[/list] [img]{STEAM_CLAN_IMAGE}/44601843/54e71fdc0c89e59823e73a2b206da51af7a71971.png[/img] [*][h3]Bug Fixes[/h3][list] [*]Fixed an issue causing AI to improperly combo after kicks in certain scenarios. [*]Resolved a bug with ability crafting costs incorrectly displaying in Hotbar tooltips.[/list] [*][h3]Gameplay Adjustments[/h3] [list][*][b]Tower Respawn Timers - They are now situational:[/b][list] [*]30 seconds if another player recently damaged you. [*]15 seconds if you died to NPCs and there is someone nearby to spectate. [*]5 seconds if you died to NPCs and no one is nearby to spectate.[/list] [*]Katas Available in the Entrance: Players can now access katas directly in the entrance area.[/list] [*][h3]Developer Notes[/h3] This patch introduces significant changes to core combat mechanics, with a focus on weapon differentiation and strategic depth. The groundwork laid for multiplayer systems will support future features, making Swordai a more dynamic and interactive experience. [/olist] As always, your feedback is invaluable—thank you for being an integral part of this journey! Stay tuned for the next update, and I hope you enjoy exploring these new features and improvements. https://store.steampowered.com/app/2321890/Swordai/