Patch Notes 0.4.2

World of Grimm

Dive into the enchanting universe of Grimm Fairytales! Collect powerful cards, engage in fast-paced battles, and rewrite the destiny of iconic characters. Unleash your strategic skills in this captivating and fast-paced collectible card game. Join the adventure now!

[h3]0.4.2 Build Change Notes - October 27, 2023 [/h3] [b]CARD UPDATES[/b] [u]GRETEL[/u] Old (4 Mana 2/4) On Play: If you played Hansel this game, double Hansel and this card's Attack Power. -> New (4 Mana [b]1[/b]/4) [b]On Play: If you played Hansel this game, both this and Hansel gain +3 Attack Power.[/b] [i]Hansel and Gretel are such an immense powerhouse and snowball out of control too easily. Reducing Gretel's ability still makes them collectively a solid amount of Attack Power but you won't see Hansel reaching 80 Attack consistently anymore.[/i] [u]WITCH MOTHER[/u] Old (1 Mana 1/1) -> New (1 Mana 1/[b]0[/b]) [i]If Witch Mother is played on turn 1 and every turn after, she ends up being 16 Attack on the final turn. Even though you have spent 6 mana over 6 turns to get her to this point, she can be buffed by too many other cards and realms. Reducing her Attack to 0 requires you to combo her into a sequence to try to get her to snowball.[/i] [u]SNOW WHITE[/u] Old (5 Mana 5/4) -> New (5 Mana, [b]1[/b]/4) [i]Princesses should be more frail to align with their storylines. Snow White's ability is so strong that bringing her Health to 1 should be more than efficient to make her feel like an easier target to remove and kill.[/i] [u]SWAN MAIDEN[/u] Old (5 Mana 5/4) -> New (5 Mana [b]2[/b]/4) [i]Swan Maiden fits in the same archetype and reasoning as Snow White. Her ability is so strong that it makes her Health untouchable.[/i] [b]NEW ART[/b]: [list] [*] Cemetary Attendant - Original Art [*] Red Riding Hood - Original Art [*] Frederick - Original Art [*] Catherine - Original Art [*] Gravekeeper - Original Art [*] Cinderella - Halloween Variant [/list] [b]ADDITIONS[/b]: [list] [*] NEW REALM - [b]PUMPKIN PATCH[/b] - Add 2 Rotting Pumpkins to each side. [/list] [b]CHANGES[/b]: [list] [*] CURSED RUINS and WORLD'S END realms appear less often. [/list] [b]FIXES[/b]: [list] [*] ARCANE BARRIER was not applying it's ability. [*] FAITHFUL HENRY now correctly jumps from your deck to the board. [*] MAGIC MIRROR now sends cards to any other realm. [*] FITCHERS HOUSE now correctly shows that cards can be played that turn. [*] Fixed a bug where cards would be darkened when they could still be played. [*] TOM THUMB, JOURNEYMAN's ability was not proccing. [*] PIF-PAF-POLTRIE was receiving too much Attack on the first turn he was played. [*] SNAKE PRINCE's ability was not copying his Attack Power. [*] Fixed an issue where cards would break when they leave Realms that have persistent effects. [*] Fixed some scaling issues with Cards that get added to your hand. [*] Fixed BLOOD PACT's ability. [/list]