Dive into the enchanting universe of Grimm Fairytales! Collect powerful cards, engage in fast-paced battles, and rewrite the destiny of iconic characters. Unleash your strategic skills in this captivating and fast-paced collectible card game. Join the adventure now!
[h3]0.4.2 Build Change Notes - October 27, 2023
[/h3]
[b]CARD UPDATES[/b]
[u]GRETEL[/u]
Old (4 Mana 2/4) On Play: If you played Hansel this game, double Hansel and this card's Attack Power.
-> New (4 Mana [b]1[/b]/4) [b]On Play: If you played Hansel this game, both this and Hansel gain +3 Attack Power.[/b]
[i]Hansel and Gretel are such an immense powerhouse and snowball out of control too easily. Reducing Gretel's ability still makes them collectively a solid amount of Attack Power but you won't see Hansel reaching 80 Attack consistently anymore.[/i]
[u]WITCH MOTHER[/u]
Old (1 Mana 1/1) -> New (1 Mana 1/[b]0[/b])
[i]If Witch Mother is played on turn 1 and every turn after, she ends up being 16 Attack on the final turn. Even though you have spent 6 mana over 6 turns to get her to this point, she can be buffed by too many other cards and realms. Reducing her Attack to 0 requires you to combo her into a sequence to try to get her to snowball.[/i]
[u]SNOW WHITE[/u]
Old (5 Mana 5/4) -> New (5 Mana, [b]1[/b]/4)
[i]Princesses should be more frail to align with their storylines. Snow White's ability is so strong that bringing her Health to 1 should be more than efficient to make her feel like an easier target to remove and kill.[/i]
[u]SWAN MAIDEN[/u]
Old (5 Mana 5/4) -> New (5 Mana [b]2[/b]/4)
[i]Swan Maiden fits in the same archetype and reasoning as Snow White. Her ability is so strong that it makes her Health untouchable.[/i]
[b]NEW ART[/b]:
[list]
[*] Cemetary Attendant - Original Art
[*] Red Riding Hood - Original Art
[*] Frederick - Original Art
[*] Catherine - Original Art
[*] Gravekeeper - Original Art
[*] Cinderella - Halloween Variant
[/list]
[b]ADDITIONS[/b]:
[list]
[*] NEW REALM - [b]PUMPKIN PATCH[/b] - Add 2 Rotting Pumpkins to each side.
[/list]
[b]CHANGES[/b]:
[list]
[*] CURSED RUINS and WORLD'S END realms appear less often.
[/list]
[b]FIXES[/b]:
[list]
[*] ARCANE BARRIER was not applying it's ability.
[*] FAITHFUL HENRY now correctly jumps from your deck to the board.
[*] MAGIC MIRROR now sends cards to any other realm.
[*] FITCHERS HOUSE now correctly shows that cards can be played that turn.
[*] Fixed a bug where cards would be darkened when they could still be played.
[*] TOM THUMB, JOURNEYMAN's ability was not proccing.
[*] PIF-PAF-POLTRIE was receiving too much Attack on the first turn he was played.
[*] SNAKE PRINCE's ability was not copying his Attack Power.
[*] Fixed an issue where cards would break when they leave Realms that have persistent effects.
[*] Fixed some scaling issues with Cards that get added to your hand.
[*] Fixed BLOOD PACT's ability.
[/list]