Today's update is just a small hotfix for 2 issues that came up in the first day of the playtest:
[olist]
[*] Fixed a bug with bind stones telling you that you were already bound if you bound to them in a previous tower run and then tried again without exiting the server
[*] Fixed a bug with the chest loot scaling over time. They were giving out more essence / tower time than was intended in most cases
[/olist]