Version 0.1.d1bb7f8c

Greenfeet Haven Playtest

Hello, dear Greenfeet friends! May the grass be soft beneath your feet! Here's this week changelog for the closed alpha. You can read more on [url=https://owlycode-makes-games.com/blog/weekly-progress-46]my dev blog[/url]! If you want to get access to the game, please [url=https://discord.com/invite/NydNQJyV98]join my discord[/url] and apply for the playtester role! [h1]Additions[/h1] - [b]Added[/b]: Arrows that lead to the current selection if it is offscreen. - [b]Added[/b]: Name of the zones the greenfeet use as house in their preview. - [b]Added[/b]: Cause of death in the notification. - [b]Added[/b]: Job evaluator that analyzes undoable jobs and explains why. - [b]Added[/b]: Greenfeet's schedule in the greenfeet overview. [h1]Changes[/h1] - [b]Changed[/b]: The bottom menu has been reworked to be more hierarchical. - [b]Changed[/b]: The remove action is now grouped with the cancel action. - [b]Changed[/b]: It is now possible to remove floor, walls and roofs separately. - [b]Changed[/b]: Improved the look of item tags in tooltip and descriptions. - [b]Changed[/b]: Improved the look of progress bars, adding borders, glow and blink animation. - [b]Changed[/b]: Modernized the job preview panel to match other preview panels. - [b]Changed[/b]: Replaced weekly schedule by a uniform schedule. [h1]Fixes[/h1] - [b]Fixed[/b]: Fixed greenfeet hair's lightmap wrongly offseted. - [b]Fixed[/b]: Closing the preview panel keeping the selection active. - [b]Fixed[/b]: Task restrictions being ignored. - [b]Fixed[/b]: Task restrictions "bleeding" into other zones. A greenfeet allowed to do task X in zone A could do task X in zone B.