Hello, dear Greenfeet friends! May the grass be soft beneath your feet!
Here's this week changelog for the closed alpha. You can read more on [url=https://owlycode-makes-games.com/blog/weekly-progress-46]my dev blog[/url]!
If you want to get access to the game, please [url=https://discord.com/invite/NydNQJyV98]join my discord[/url] and apply for the playtester role!
[h1]Additions[/h1]
- [b]Added[/b]: Arrows that lead to the current selection if it is offscreen.
- [b]Added[/b]: Name of the zones the greenfeet use as house in their preview.
- [b]Added[/b]: Cause of death in the notification.
- [b]Added[/b]: Job evaluator that analyzes undoable jobs and explains why.
- [b]Added[/b]: Greenfeet's schedule in the greenfeet overview.
[h1]Changes[/h1]
- [b]Changed[/b]: The bottom menu has been reworked to be more hierarchical.
- [b]Changed[/b]: The remove action is now grouped with the cancel action.
- [b]Changed[/b]: It is now possible to remove floor, walls and roofs separately.
- [b]Changed[/b]: Improved the look of item tags in tooltip and descriptions.
- [b]Changed[/b]: Improved the look of progress bars, adding borders, glow and blink animation.
- [b]Changed[/b]: Modernized the job preview panel to match other preview panels.
- [b]Changed[/b]: Replaced weekly schedule by a uniform schedule.
[h1]Fixes[/h1]
- [b]Fixed[/b]: Fixed greenfeet hair's lightmap wrongly offseted.
- [b]Fixed[/b]: Closing the preview panel keeping the selection active.
- [b]Fixed[/b]: Task restrictions being ignored.
- [b]Fixed[/b]: Task restrictions "bleeding" into other zones. A greenfeet allowed to do task X in zone A could do task X in zone B.