Version 0.1.1339be0a

Greenfeet Haven Playtest

Hello, dear Greenfeet friends! May the grass be soft beneath your feet! Here's this week changelog for the closed alpha. You can read more on [url=https://owlycode-makes-games.com/blog/weekly-progress-47]my dev blog[/url]! If you want to get access to the game, please [url=https://discord.com/invite/NydNQJyV98]join my discord[/url] and apply for the playtester role! [h1]Added[/h1] - [b]Added[/b]: Added a "forever" option in zone craft settings. [h1]Changes[/h1] - [b]Changed[/b] Greenfeet will now equip items by themselve if needed for a job. - [b]Changed[/b]: Outfit creation has been temporarily disabled and will be reworked to match the new auto-equip system. - [b]Changed[/b]: "Outfit storage" is now called "Gear storage" in the zone job UI. - [b]Changed[/b]: Upgraded game engine (bevy) to latest version (0.15). - [b]Changed[/b]: Zone job are now set to "everything from 9am to 18pm" by default. - [b]Changed[/b]: Splitted "Farm" zone job task restriction into "Gather", "Grow" and "Plow". - [b]Changed[/b]: Mouse cursor is no longer FPS restricted. - [b]Changed[/b]: Zone labels are hidden by default. [h1]Fixes[/h1] - [b]Fixed[/b]: Fixed crash on some passive notification edge cases. - [b]Fixed[/b]: Job evaluator missing some jobs.