Hello, dear Greenfeet friends! May the grass be soft beneath your feet!
Here's this week changelog for the closed alpha. You can read more on [url=https://owlycode-makes-games.com/blog/weekly-progress-44]my dev blog[/url]!
If you want to get access to the game, please [url=https://discord.com/invite/NydNQJyV98]join my discord[/url] and apply for the playtester role!
[h1]Additions[/h1]
- [b]Added[/b]: Idling greenfeet will go inside (preferably home) to fullfil their needs for shelter.
- [b]Added[/b]: Shelter is now taken into account when looking up for a bed.
- [b]Added[/b]: Tutorial skip is now memorized between games.
- [b]Added[/b]: Enclosed areas with a roof are now considered as indoor.
[h1]Changes[/h1]
- [b]Changed[/b]: Balanced needs and their impact on morale.
- [b]Changed[/b]: Upgraded the region system to produce regions that share the same zone(s).
- [b]Changed[/b]: Long sleeps are more likely to occur at night or else during long free times.
[h1]Fixes[/h1]
- [b]Fixed[/b]: Bad housing + bed detection leading to greenfeet collapsing instead of voluntarily sleeping on the ground.
- [b]Fixed[/b]: Actively used furnitures still listed as available activities for others.
- [b]Fixed[/b]: Zone inhabitants list broken after loading a save.
- [b]Fixed[/b]: Notifications not showing anymore after loading a save.
- [b]Fixed[/b]: Incompleted cleanup of entities upon loading a save, leading to huge lag and visual glitches.
- [b]Fixed[/b]: Cloudy weather not expanding to the whole map.
- [b]Fixed[/b]: Game visuals incompletely loaded on the first 2 frames.
- [b]Fixed[/b]: Wrong remaining time displayed in exploration progress bar.