Version 0.1.30cc321a

Greenfeet Haven Playtest

Hello, dear Greenfeet friends! May the grass be soft beneath your feet! Here's this week changelog for the closed alpha. You can read more on [url=https://owlycode-makes-games.com/blog/weekly-progress-44]my dev blog[/url]! If you want to get access to the game, please [url=https://discord.com/invite/NydNQJyV98]join my discord[/url] and apply for the playtester role! [h1]Additions[/h1] - [b]Added[/b]: Idling greenfeet will go inside (preferably home) to fullfil their needs for shelter. - [b]Added[/b]: Shelter is now taken into account when looking up for a bed. - [b]Added[/b]: Tutorial skip is now memorized between games. - [b]Added[/b]: Enclosed areas with a roof are now considered as indoor. [h1]Changes[/h1] - [b]Changed[/b]: Balanced needs and their impact on morale. - [b]Changed[/b]: Upgraded the region system to produce regions that share the same zone(s). - [b]Changed[/b]: Long sleeps are more likely to occur at night or else during long free times. [h1]Fixes[/h1] - [b]Fixed[/b]: Bad housing + bed detection leading to greenfeet collapsing instead of voluntarily sleeping on the ground. - [b]Fixed[/b]: Actively used furnitures still listed as available activities for others. - [b]Fixed[/b]: Zone inhabitants list broken after loading a save. - [b]Fixed[/b]: Notifications not showing anymore after loading a save. - [b]Fixed[/b]: Incompleted cleanup of entities upon loading a save, leading to huge lag and visual glitches. - [b]Fixed[/b]: Cloudy weather not expanding to the whole map. - [b]Fixed[/b]: Game visuals incompletely loaded on the first 2 frames. - [b]Fixed[/b]: Wrong remaining time displayed in exploration progress bar.