Version 0.1.692782f5

Greenfeet Haven Playtest

Hello, dear Greenfeet friends! May the grass be soft beneath your feet! Here's this week changelog for the closed alpha. You can read more on [url=https://owlycode-makes-games.com/blog/weekly-progress-45]my dev blog[/url]! If you want to get access to the game, please [url=https://discord.com/invite/NydNQJyV98]join my discord[/url] and apply for the playtester role! [h1]Additions[/h1] - [b]Added[/b]: Dirt roads can be built. [h1]Changes[/h1] - [b]Changed[/b]: "Harvest" and "Cut" actions are now merged under the same action "Gather". - [b]Changed[/b]: "Remove" action now also orders to cut plants. - [b]Changed[/b]: "Forestry" and "Harvesting" zone automations are merged under one "Gathering" automation. - [b]Changed[/b]: Campfire now consumes flammable items. - [b]Changed[/b]: Each plant can now have optional or mandatory tool requirements. [h1]Fixes[/h1] - [b]Fixed[/b]: Work progress bar overflowing on short takss. - [b]Fixed[/b]: Campfire animation breaking when the furniture is selected. - [b]Fixed[/b]: Duplicated zones when saving and reloading multiple times. - [b]Fixed[/b]: All zones becoming temporarily visible after loading a save. - [b]Fixed[/b]: Teleported greenfeet after loading a save. - [b]Fixed[/b]: Exploring greenfeet starving to death or collapsing from exhaustion. - [b]Fixed[/b]: Super speed not triggered when greenfeet are exploring while all other are asleep.