Explore procedurally generated islands in this fast-paced, sandbox survival adventure filled with building, crafting, fighting, farming and quests. Build a base, hunt, cook, battle ogres, make friends with a mysterious Totem, ride an alpaca, fly a plane and do whatever you need to survive.
Hey everyone! Today I'm pushing a patch with a ton of improvements to the flow and intuitiveness of the UI and menus. This might not sound very interesting but I've found that it significantly improves your player experience if you don't have to work with fiddly frustrating menus, and it leaves more time for the fun stuff. I've been struggling with UI and menu flow for as long as I can remember, but Graffiti Games really came to the rescue to help me out with this, so big shoutout to them!
Beta v0.02.07 Date: 29-05-2021
-Added functionality to click inventory slots to select items
-Added a highlight to selected inventory space (toolbar, inventory or chest)
-Added "Press X to change inventory selection" text
-Added "Hold F to take all" text when opening chests
-Added functionality to move items from expanded inventory to chests
-Added numbers to toolbar to reference hotkeys
-Added a highlight to selected section in Crafting Menu
-Added names to unlockable items in Skills Menu
-Added available / required resources to Crafting Menu
-Added functionality to exit chest with Menu / Esc button
-Changed skill training exp particle position to player location
-Changed overall inventory transparency
-Changed inventory to prevent accidentally dropping items when dragging to different slots
-Changed chests to automatically open inventory when interacting
-Changed inventory selection to switch between chest, expanded inventory and toolbar
-Changed Crafting Menu navigation to be more intuitive
-Changed transparency of categories to reflect selection
-Changed chest to close inventory when Crafting / Skills Menu is active
-Removed navigation indicator arrows from Crafting Menu
-Removed arrow visualizing inventory selection / direction