Final Release is in sight!

Nira

Explore procedurally generated islands in this fast-paced, sandbox survival adventure filled with building, crafting, fighting, farming and quests. Build a base, hunt, cook, battle ogres, make friends with a mysterious Totem, ride an alpaca, fly a plane and do whatever you need to survive.

Hi everyone! I've been quiet for a while, but haven't been slacking! In the past months I've been working together with a new partner to improve the game and prepare for final release. More info about this partnership will be announcent next week, but for now I'd like to share a pre-final build of Nira. Outside of localization and proper testing, this will be the full release version of Nira. [b]To access this new patch, you need to select the 'final' branch.[/b] You can activate this branch by right clicking Nira from your library, selecting the Beta's tab and selecting the Final branch from there. The final version of Nira should then start downloading! [img]{STEAM_CLAN_IMAGE}/35949318/1ed0e977e9297557c53bb0dae1d652fd04a20b68.png[/img] The final version of the game includes an intro cutscene and adds more backstory to the game. It should make objectives more clear and give better guidance to new players, but it also has an ending! I hope this will make the entire experience more meaningful. Additionally, I've add a set of new items, including sharks swimming around, Ogre's can do more attacks, a ton of new sound effects and much more! I'm really happy with this version of the game, but having added so much new stuff to the game, I really want it to get some proper testing before we go into full release. That's why I would like to ask everyone who's interested to try this version of the game, and let me know what you think of it. Please stay tuned for next week's announcement, for which I'm really excited about. Until then, I hope you enjoy the latest patch and would love to hear your thoughts! Below you'll find a full list of patch notes: Beta v0.02.04 Date: 18-01-2020 -Added story line to the game -Added Sharks -Added new weapon: Longbow -Added new weapon: Shortbow -Added new weapon: Crossbow -Added new item: Wood Floor -Added new item: Stone Floor -Added new item: Arrow -Added new item: Feather -Added new item: Lilly pad -Added new item: Bone -Added new item: Lilly pad -Added sound effect for opening chests and doors -Added footstep and swimming sound while riding animals -Added sound effects for Seagull -Added sound effects for Duck -Added sound effects for Birds -Added sound effect for Totem -Added sound effect when jumping in water -Added sound effect while swimming or using boat -Added ending music -Added cutscene to tutorials -Added ? button to top right for Tutorials (Hotkey H) -Added Totem reminders for Quest and Exp -Added pop-up and free recovery of inventory and exp on first death -Added exp penalty (50% of exp) on death -Added new tutorial: Inventory -Added Control Scheme to menu -Added headers to submenus -Added exp modifier based on difficulty -Added more variety to quest -Added ability for Ogre to break wood walls and doors -Changed spawn rate of creatures to spawn more early on -Changed Totems to allow only one to exist at a time -Changed menu button sound effect -Changed creatures to not spawn near torches -Changed most important Tutorials to force start -Reduced transparency from Tutorial menus -Reduced Chest spawn rate -Removed patch notes / intro message pop-up from start-up -Fixed a bug where chest would keep spawning in water -Fixed a bug where boats couldn't be built on water -Fixed a bug where player would bleed when drowning to death -Fixed a bug where items received from breaking chests were full HP -Fixed a bug where Fire Mode on weapons wasn't properly saved -Fixed a bug where animals would randomly die when unmounting -Fixed a bug where Balls could duplicate on saving