Explore procedurally generated islands in this fast-paced, sandbox survival adventure filled with building, crafting, fighting, farming and quests. Build a base, hunt, cook, battle ogres, make friends with a mysterious Totem, ride an alpaca, fly a plane and do whatever you need to survive.
This patch contains a ton of bug fixes that were long overdue. The most important bug fix is one that caused boats or tamed animals to disappear over time. I've attempted to fix this bug for about 10 times before, but never managed to find the cause of the issue. This time I found it was directly related to the autosaving feature and decide to rewrite a big part of the saving feature. I've spent a full weekend testing the new saving system and did not encounter a single issue, so I hope it works as it should now!
The other bugs that were fixed in this patched were caused by the engine upgrade. Moving to GameMaker Studio 2.3 was essential to maintain updates for the coming time, but sadly also caused quite some parts of the code to break. This patch should fix the majority of issues though!
If you find any issues with the current patch, please do report them! There's a button in the menu to report any bugs, and it really helps improve the game.
Beta v0.02.01 Date: 30-08-2020
-Fixed a bug where the camera snapped during quest completion with low draw distance
-Fixed a bug where interaction with chests was broken
-Fixed a bug where interaction with totems was broken
-Fixed a bug where interaction with merchants
-Fixed a bug that caused things like Boats, Tamed Animals and Items on the ground to despawn after (auto) saving
-Fixed a memory leak while auto saving
-Fixed a bug where right clicking items into chest, could duplicate them
-Increased item dropping distance
-Increased items spawning on land
-Reduced items spawning in water
-Changed patch notes pop-up to be skippable with any key