Patch Notes for v0.02.02

Nira

Explore procedurally generated islands in this fast-paced, sandbox survival adventure filled with building, crafting, fighting, farming and quests. Build a base, hunt, cook, battle ogres, make friends with a mysterious Totem, ride an alpaca, fly a plane and do whatever you need to survive.

This update brings the game fully to GameMaker 2.3. This was quite a challenge as a ton of code broke in different places of the game all at once, and figuring out exactly where and why took a lot of time. Now that the full transfer is done I'm not planning on updating to any new engine versions soon, so this should improve update speed. With this update, the Totem can not be broken anymore by hand. Instead you can now upgrade the totem you start with. This was done in prepartion for full release, where the Totem will play a bigger role. A Totem Destroyer item was added to make sure you can still destroy the Totem if you really want to move to another location. Besides the Totem, a couple of cool new things where added such as birds, and snow, which I'm really happy with and I hope you guys will enjoy as well. Lastly, a couple more of the last remaining big bugs have been fixed. The one I have been struggling with ever since starting Nira was the blood particles. It took me a long time to figure out how to make sure they didn't clip through the player, but I finally found a way. This also means the blood splatters on the ground will never despawn (until you walk away far enough for the chunk to unload), which means you can paint the world red! Beta v0.02.02 Date: 25-10-2020 -Fully upgraded to GameMaker 2.3 -Added new item: Quest Skipper -Added new item: Totem Destroyer -Added new weather effect: Snow -Added new animal: Birds -Added new particle system for blood and footsteps to prevent clipping -Added indicator for Totem on map -Added SFX for Ogre -Reworked blood particles -Changed Totems to be upgraded instead of rebuild -Changed Totems to allow only one to exist at a time -Changed Beacon Indicators -Fixed a bug where hitboxes of dead enemies remained -Fixed incorrect footstep SFX playing at certain heights -Fixed a bug where creatures in Dungeons could get stuck -Fixed a bug where mutiple portals spawned when dying in Dungeon -Fixed a grass animation alignment bug