Vassal States, Economy & Combat Power, Fortress System Update

[h2]Vassal State System[/h2][list] [*]Nations may become vassals after defeat in war[/*] [*]Vassals must pay annual tribute (30% of yearly income) to their overlord in December[/*] [*]Overlords have military access to vassal territories[/*] [*]Vassals are forced to leave all alliances and end all wars[/*] [*]Diplomatic Restrictions: [olist] [*]Vassals have no independent diplomatic power[/*] [*]Must follow all decisions made by their overlord[/*] [/olist] [/*] [*]Independence Mechanics: [olist] [*]No independence seeking within first 5 years of vassalization[/*] [*]More likely to seek independence when power grows close to overlord[/*] [*]More likely during overlord's military setbacks[/*] [*]More likely when overlord corruption is high[/*] [*]Desire for independence increases with time[/*] [/olist] [/*] [*]Interface Improvements: [olist] [*]New vassal controls added to nation panel[/*] [*]Vassal borders shown in green[/*] [*]Overlord borders shown in purple[/*] [/olist] [/*][/list][h2]Provincial Fortress System[/h2][list] [*]Added manual fortress/pass editing functionality[/*] [*]Operation: Hold Shift + Left Click to open province panel[/*] [*]Option to fortify or de-fortify provincial capitals[/*][/list][h2]Treasury Impact on Combat Power[/h2][list] [*]Treasury status now affects national combat power[/*] [*]Government Type Effects: [olist] [*]Tribal systems least affected by treasury[/*] [*]Imperial systems moderately affected[/*] [*]Republican systems most affected[/*] [/olist] [/*] [*]Cultural Effects: [olist] [*]Nomadic cultures least dependent on treasury[/*] [*]Hunter-gatherer and agricultural cultures moderately dependent[/*] [*]Maritime cultures more dependent[/*] [*]Commercial cultures most dependent on treasury status[/*] [/olist] [/*][/list] Note: Vassal independence probability is dynamically adjusted based on relative power comparison with the overlord.