[h2]I. Editor Logic Improvements[/h2] [list] [*]When switching to different editing options, the corresponding view will now automatically switch without needing to adjust administrative map transparency or background map type in map appearance settings. After closing the editing panel, the map will revert to display according to map appearance settings.[/*] [/list] [h2]II. Province Editing Features Update[/h2] [list] [*]Added a regenerate province button and average province cell count option in the province editing panel. You can adjust province generation density by modifying the average number of cells per province.[/*] [/list] [h2]III. Interface Tooltip Improvements[/h2] [list] [*]Added numerous editor-related tooltips. Hover your mouse over buttons to see their usage instructions.[/*] [/list] [h2]IV. New Map Editing Tutorial[/h2]
1. Map Mechanics: Based on Voronoi diagrams, each province consists of multiple adjacent polygons (cells). A province is the smallest unit that a country can occupy. Therefore, provinces need to be edited before countries.
2. Editing Sequence:
[list] [*]Open the global command panel and disable autonomous diplomacy and rebellion to prevent countries from attacking each other or engaging in diplomatic actions and rebellions.[/*] [*]Generate a height map, which can be edited using the brush tool.[/*] [*]Generate a biome map based on the height map, which can be edited using the brush tool. You can also adjust ecological parameters to automatically generate biomes.[/*] [*]Generate a province map based on the biome map, which can be edited using the brush tool.[/*] [*]Generate a country map based on the province map, or place countries to occupy each province.[/*] [*]Enable autonomous diplomacy and rebellion to start the game.[/*] [/list]
3. To modify country attributes such as religion or government type, left-click on the corresponding country on the map to open the country information panel for editing.
4. To change province names or categories, shift + left-click on the corresponding province on the map to open the province information panel for editing.
[h2]V. Multilingual Support Optimization[/h2] [list] [*]Fixed Chinese character display issues for Latin-based languages and Korean. Maps with Chinese and Japanese text downloaded from the Workshop will now display correctly without showing squares. Built-in translation features will be added in the future to facilitate map sharing among players of different languages.[/*] [/list] [h2]VI. Performance Optimization[/h2] [list] [*]Fixed lag issues caused by excessive alliances in certain situations.[/*] [/list] [h2]VII. Bug Fixes and Feature Updates[/h2] [list] [*]Fixed an issue where regenerating ecology would clear rivers and prevent refreshing the ecology map.[/*] [*]Added a new global command option: toggle generation of unconquerable regions in tundra and desert. You can disable this option if you don't want these region types to generate.[/*] [/list]