[h3]Unconquerable Regions[/h3]
[list]
[*]Added three new types of unconquerable territories:
・Gobi
・Desert
・Tundra[/*]
[*]New visible markers appear after map generation[/*]
[*]Added environmental indicators:
・Cactus icons for desert regions
・Mountain/Highland icons for elevated terrain[/*]
[/list]
[h3]Map Editor Enhancements[/h3]
[list]
[*]New features in Map Editor -> Edit Ecology:
・Draw unconquerable regions
・Access region management panel[/*]
[*]Region customization options:
・Color adjustment
・Name modification[/*]
[/list]
[h3]Interface Updates[/h3]
[list]
[*]Extended nation information panel:
・Added more detailed national statistics
・Enhanced information display[/*]
[/list]
[h3]Terrain Editing Improvements[/h3]
[list]
[*]New height modification features:
・Modify terrain height in existing nations' territories
・Unified red-yellow-white color scheme for height editing[/*]
[*]Enhanced nation regeneration:
・Preserves manual province distributions
・Maintains custom province names[/*]
[/list]
[h3]Ecology System Enhancement[/h3]
[list]
[*]New ecology editing features for blank maps:
・Edit ecological features before nation generation
・Preserve custom ecology when generating nations[/*]
[/list]
[h3]System Improvements[/h3]
[list]
[*]Enhanced pathfinding logic for armies:
・Automatic avoidance of tundra regions
・Automatic avoidance of desert areas
・Automatic avoidance of Gobi terrain[/*]
[/list]
[h2]Future Development Plans[/h2]
We will be working on updates for puppet states, alliances, religions, cultural map displays, and doubling the current number of tiles.