[h2]v1.6.0.4 Experimental[/h2]
- Added 107mm M2 Mortar.
- Utility weapon new aiming mode touchups.
- Strategic target / carrier group spawn frequencies are now scaled by victory points and developments of bases.
- Added Nagara variants that use AA heavy loadouts.
- Max speed adjustments to ships.
- 3-inch gun model additions and replacements to some ships.
- Akizuki's 100 mm, the open topped 127 mm turret and the AI dual purpose guns can now fire anti-air shells at air targets.
- Added new ship names for the target ships, using a mixture of cancelled ship names and fictional names that fit IJN naming conventions.
- Squadron dock avoidance should finally work properly this patch.
- Fix for new assault system mechanics causing frozen assault sequences after save/load.
- Crew loadout titles should now automatically update, excluding those which have had custom name assignments.
- Hunter Killer groups now have a fixed, higher speed and won't be targeted by air groups.
- P-39 Airacobra added to certain US ground-based air groups and HE shells call-in card text color changed to be more visible.
- 75 mm Pack Howitzer shell lifetime increased.
- 3"/50 Dual Purpose Gun cost increased to 20000 RP.
- 3"/50 Dual Purpose Gun HE shell against surface targets now deals reduced damage but fires 5 fragments upon explosion.
- 3"/50 Dual Purpose Gun fire rate reduced from 120 RPM to 75 RPM.
- AI 3" gun fire rate reduced from 120 RPM to 75 RPM.
- 3"/50 Dual Purpose Gun AP shell direct damage increased to 1600 from 1200, splash damage reduced to 400 from 600, splash radius increased to 20 from 15.
- 3"/50 Dual Purpose Gun AA shell accuracy multiplier increased to 0.95 from 0.7.
[img]{STEAM_CLAN_IMAGE}/40896017/57a6a0307ab11b0c13703c3bbb80733995710cc4.png[/img]