v1.6.0.4 Experimental

[h2]v1.6.0.4 Experimental[/h2] - Added 107mm M2 Mortar. - Utility weapon new aiming mode touchups. - Strategic target / carrier group spawn frequencies are now scaled by victory points and developments of bases. - Added Nagara variants that use AA heavy loadouts. - Max speed adjustments to ships. - 3-inch gun model additions and replacements to some ships. - Akizuki's 100 mm, the open topped 127 mm turret and the AI dual purpose guns can now fire anti-air shells at air targets. - Added new ship names for the target ships, using a mixture of cancelled ship names and fictional names that fit IJN naming conventions. - Squadron dock avoidance should finally work properly this patch. - Fix for new assault system mechanics causing frozen assault sequences after save/load. - Crew loadout titles should now automatically update, excluding those which have had custom name assignments. - Hunter Killer groups now have a fixed, higher speed and won't be targeted by air groups. - P-39 Airacobra added to certain US ground-based air groups and HE shells call-in card text color changed to be more visible. - 75 mm Pack Howitzer shell lifetime increased. - 3"/50 Dual Purpose Gun cost increased to 20000 RP. - 3"/50 Dual Purpose Gun HE shell against surface targets now deals reduced damage but fires 5 fragments upon explosion. - 3"/50 Dual Purpose Gun fire rate reduced from 120 RPM to 75 RPM. - AI 3" gun fire rate reduced from 120 RPM to 75 RPM. - 3"/50 Dual Purpose Gun AP shell direct damage increased to 1600 from 1200, splash damage reduced to 400 from 600, splash radius increased to 20 from 15. - 3"/50 Dual Purpose Gun AA shell accuracy multiplier increased to 0.95 from 0.7. [img]{STEAM_CLAN_IMAGE}/40896017/57a6a0307ab11b0c13703c3bbb80733995710cc4.png[/img]