Command your crew in Boat Crew, a gripping action-strategy experience amidst the Pacific War. Take charge of a PT boat against Imperial Japan, skillfully managing resources and personnel by any means necessary to ensure victory in this high-stakes conflict.
[h2]v1.6.0.0 Experimental[/h2]
[h3]Additions[/h3]
★ 78' Huckins boat added; high performance player boat with an emphasis on turn rate and engine surge performance.
★ John C. Butler-Class Destroyer added, joining US assault forces, supply convoys and Strategic Target group on occasion.
★ Mutsuki-Class Destroyer added, joining IJN assault forces, supply convoys and Strategic Target group on occasion.
★ Added rangefinder and reworked targeting reticle for M3 Anti-tank Gun and M4 Autocannon.
★ Added rangefinder and exact angle error visual for torpedo mode.
★ IJN hunter groups now added to attack US Strategic Targets.
- Beach Barrage Rockets added as an Artillery call-in variant, firing a salvo of rockets instead of shells.
- P-38 metallic variant added, equipped with an improved cannon and lots of rockets instead of bombs.
[h3]Changes[/h3]
- Ocean horizons will blend better with sky.
- Reworked cloud rendering.
- Ryuujou-Class Carrier given an additional explosion node in the front, making it more likely to suffer magazine detonations.
- Squadron boat camo will now synchronize with player regardless of selected class.
- Radar model color will now synchronize with camo.
- Increased ocean rendering resolution, added graphics option to switch to lower resolution.
- Camo color option "Waterline" renamed to "Draft"
- Smaller vessels will now try to evade incoming shells with trajectories, including the player mortar.
- Larger vessels will try to evade detected torpedoes.
- XP gain tickers for crew added.
- RP crates respond visually to being picked up.
- Restored sub hunting function for acoustic torpedoes.
- Minor buffs to Nagara physics.
- "Awaiting Fuel Arrival" message now appears under player unit on map rather than corner of UI.
- Map groups push away player according to their size, this should prevent engagements spawns that are too close to enemy carrier groups.
- New rocket firing sound.
- New bazooka firing sound.
- New mortal shell falling sound.
- Rockets now start slow and accelerate.
- EQ pass on ocean sounds.
- Reimplemented subtle boat wave crash sounds.
- Reworked assault system to manage multiple assaults at the same time with scaling.
- Proper strategic target spawning system.
- Unused charges in call-in cards now contribute to a reroll discount.
- Added new physics to make boats feel more responsive to waves.
- Camera changes to help sense of speed.
- Cargo net and antenna are now physically animated.
- Reworked starter boat selection screen.
- Added physics to torpedo deployment to make them nose heavy.
- AT gun model and animation upgrades.
[h3]Optimizations[/h3]
- Shadow baking for trees saving a million triangles for campaign foliage.
[h3]Bug Fixes[/h3]
- Path queuing for the map and new click animations.
- Added check to prevent reported issue of squadrons disappearing, squadron boats are now registered to be killed if their position is still within above water
- Fixed muzzle flashes appearing way above jingei and submarines.
- Fixed projectiles being able to ricochet on water repeatedly.
- Fixed torpedo aiming issues for certain slots.
- Fixed vessels that are capsized with little damage not taking in water fast enough to sink.
- Fixed bug preventing bazooka aim animation.
- Fixed dauntlesses showing up with only machine guns in starter call-ins reserve.
- Fix attempt to prevent spawns in challenges teleporting when spawned during pauses.
- Fixed exploding ship turrets being delayed too late.
- Ship Fire control system volley fire validity fixes.
- Added fix for detecting missing boat types in boat swap menu (usually caused by old saves missing new boat type additions).
- Fixed hidden campaign log events reappearing on return to map.
[img]{STEAM_CLAN_IMAGE}/40896017/57a6a0307ab11b0c13703c3bbb80733995710cc4.png[/img]