Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Compete against AI or human players and hop into every single vehicle to take matters into your own hands!
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Dear Players,
Today we release the v1.5.8 update, including a new "hold fire" option for vehicles. This new option forbids vehicles from firing automatically, which can be very useful when situations are at a disadvantage (such as when in the water or moving at high speed) or ammunition is in low supply. Hold fire is available when clicking on a vehicle on a vehicle control screen, and shows an icon next to the vehicle to signify the special mode.
We are also launching new modding tools. We have extended lua modding to support shared library files. These can be used to share code between multiple scripts (a popular request among lua modders), and potentially also allow some modders to release libraries for other modders to use. New editors include vehicle data editors, tile editors, and more. They are available when launching the game in developer mode (using the -dev command line option) and pressing F4 to toggle the developer UI, and F3 to toggle mouse control.
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We have also continued to rework several balance changes requested after the previous update.
We hope these changes are useful to you and look forward to your feedback!
Much love <3,
The Carrier Command Developers
v1.5.8
Feature - Hold fire option for vehicles
Feature - Added library_custom_n.lua files as shared library files for modding
Feature - Enabled developer editor tools when using -dev command line (use F3 and F4)
Rework - Reduced mass for droids, fuel tanks, awacs, radar
Rework - Removed rearming from airlifted mules
Rework - Rockets no longer trigger missile countermeasures