Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Compete against AI or human players and hop into every single vehicle to take matters into your own hands!
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Dear Commanders,
Today we release a new fixes and improvements update!
This update contains many important fixes and improvements that players have been asking for. From input fixes, to UI fixes, to the long standing issue with Petrels circling, there are some very important changes here and all players will surely benefit from this update.
Please see the patch notes below for details.
Our apologies for such a long wait for this update.
A special thank you to Bred, Bob, Kazzik and Thumble from the Grim Reapers who kindly sent us a christmas card! We love it.
We look forward to your thoughts and feedback on this new update!
Much love <3,
The Carrier Command Developers
v1.5.3
Fix - Petrel no longer gets stuck in orbiting pattern when picking up unit
Fix - MacOS version no longer soft locks when mod files are in temp folder
Fix - Air boss management no longer gets stuck if rotor vehicle is destroyed during take off
Fix - Carrier radar no longer functions when damaged
Fix - Keyboard / mouse flight control axes swapped back to how they were pre-hotas support
Fix - Fixed resupply line rendering to the wrong carrier when there were multiple carriers on team
Fix - Deck notifications no display on allied carrier propulsion screen
Fix - Ocean currents data now save/load correctly
Fix - Fixed selected attachment not resetting correctly when out of range of current vehicle
Fix - Fixed being able to hover and drag invisible barge waypoints on vehicle control screens
Rework - Resupply radius displayed on all team carriers when hovering ships
Rework - Manual updated to better explain barge behaviour
Rework - Torpedoes can now damage the vehicle that launched them