Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Compete against AI or human players and hop into every single vehicle to take matters into your own hands!
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Dear Players,
The Carrier Fleet Major Update is out now!
Get ready for multiple carriers per team, HOTAS controller support, air support cannons, and more!
[b]Allied Carriers[/b]
This new update introduces multiple carriers per human team! Coordinate your carriers, and get ready for some really big PvP battles.
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[b]HOTAS Support[/b]
We have reworked controller support, so now you have new controller binding options as well as absolute-mode for throttle inputs! This means you can set up your HOTAS controller to pilot your vehicles.
[b]Air Support[/b]
We have added a new turret, specifically for aircraft! This turret is a gimballed cannon (for use on the gimbal camera slot), allowing you to fire rounds from above. This means you can set your helicopters up as gunships, or even use gimbal control on your fixed wing aircraft!
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There are also several fixes and improvements. See the change notes below for full details!
Thanks for all the players who have shared their thoughts and ideas to make this update possible.
Much love <3,
The Carrier Command Developers
Patch Notes
v1.5.1
Feature - Added carrier count option for human teams in multiplayer hosting options
Feature - Indicator for carrier to respawn at when returning to bridge
Feature - Added team chat with channels
Feature - Air boss control to hold take off
Feature - Undock buttons signal aircraft to take off when in air boss hold state
Feature - Rotor aircraft can take off even when fixed wing is holding on runway
Feature - New gimbal turret for aircraft
Feature - Joystick input and binding support including axis inversion and absolute axis settings
Rework - Torpedoes now steer to target bearing even once active unless a target is acquired
Rework - Torpedoes now detonate when near target
Rework - Map screens now zoom to cursor position
Rework - Barge logic has been updated to support multiple carriers - barges now only load items ordered by the following carrier in waypoint queue
Rework - Inputs in controller bindings grouped into player, vehicle, UI categories
Fix - Resolving issue with lightning sometimes spawning incorrectly