v1.2: End Game Replay

Kim

Kim is a boisterous urchin from 1880s Lahore, his wanderlust will take him all over India. Branching conversations, survival, stealth and combat let you play Kim's coming of age however you choose. The enormous open world of Kipling's India awaits you!

[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11620100/96caf1e53b3d48c291971dd56df347476a75d68f.png[/img] Welcome to Kim's second post-launch update! We've made lots of small improvements and optimisations and fixed some minor bugs. The centrepiece is the new end game replay, which let's you relive your epic journey around India and perhaps start to plan a better route for your next run! We wanted to make the end of a game feel climactic and do a better job of summarising your playthrough. When Kim turns 18, the screen fades, a choice quotation is read, which transitions into 'The End' and a replay of Kim's travels around the map of India by train, horse and foot. We've also made some balance changes. You will now encounter more characters, who will offer opportunities to improve Kim's skills or set him objectives, which grant a variety of rewards. This provides more choices about how to spend your time while travelling and helps you discover all the different quests more easily. It should make it slightly easier to get a high score as well! We hope you enjoy this new and improved version of Kim. We've got lots more updates planned for the rest of the year so please do let us know how you find this one and want you'd like to see in the future in the forums or on social media: http://steamcommunity.com/app/433400/discussions/ https://twitter.com/SecretGamesCo https://www.facebook.com/SecretGamesCo/ Changelist v1.1 -> v1.2 New Stuff - New sequence at the end of each playthrough, which includes a replay of Kim’s route around India on the game map - Improved detection of when an NPC or animal is stuck somewhere to prevent them wiggling on the spot - Numerous code optimisations which will improve performance on all platforms Changes - Increased likelihood of random events triggering - Fatigue no longer affects Kim’s strength, dexterity, stealth, speed and intelligence (although it does still affect his health, which in turn affects these) - Policeman will almost always be carrying a weapon - The map info panel appears over the map not before it - Minor polish to some UI elements Bug Fixes - Combat encounters will always trigger speech bubbles to allow you to interact with the NPCs - Speech bubbles never appear but then don't lead to a conversation - Slight lag when panels open now fixed - Character portraits will always appear at the correct resolution