Update #9: Dressed to Kill

Kim

Kim is a boisterous urchin from 1880s Lahore, his wanderlust will take him all over India. Branching conversations, survival, stealth and combat let you play Kim's coming of age however you choose. The enormous open world of Kipling's India awaits you!

[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11620100/6ee0926a3e9208860c1cd1fd21e9cbb05b4d2255.png[/img] Ladies and gentleman, this one’s a whopper! Update 9 is brimming with improvements and additions to combat, items and institutions. Check out the full list below, I’m just going to highlight the biggest mechanical change: a death’s door reprieve that we’re calling ‘last legs’. If Kim’s health is reduced to zero, he no longer collapses, instead he’s on his last legs and the game pauses giving you a chance to improve Kim’s health with medicine or food. Kim remains on his last legs until his health gets back up to 30; while in this state, he will collapse if his health hits zero again so be careful, especially if you’re playing with permadeath! Changelist v0.8.0 -> v0.9.0 New Stuff - 'Last legs' is a new state that Kim can enter, it's triggered when his health reaches 0 unless he is already on his last legs, in which case he will collapse as usual. When it's triggered the game will pause to give you a chance to take medicine - getting Kim's health back up to 30+ will turn off last legs - Four new items have been added, three are outfits that grant stat buffs and the fourth is a rucksack that increases the weight Kim can carry without becoming encumbered - Two new institutions have been added, the house of a Hill Raja with a penchant for antique guns in Dehra Dun and a poorhouse that accepts donations of food in Peshawur - If Kim has a ranged weapon equipped, attack icons display the percentage chance of a shot hitting the target - The weapon system and all weapon stats have been overhauled to make Kim's stats have a larger impact on the damage he can deal - Dynamic item info has been added to all weapon and lock pick items, instead of showing base values, it shows values that consider Kim's current stats Changes - When Kim is in stealth mode, NPCs will take a period of time to notice him based on his current Stealth stat - Changing outfit will no longer stop policemen from recognising Kim, warrant info has been simplified as a result - If Kim starts a journey in stealth or combat mode, he will arrive at his destination in the same mode (in case you want to arrive in stealth mode to avoid policemen or thugs) - Stations now allow travel to all other town stations on the map - Strength has twice as big an effect on damage resistance as it did before - Traits affecting NPC health have been rebalanced to make NPCs have slightly less health on average - The building icon map overlay has been updated to include all institutions - The travel line on the map has been updated to better explain what type of journey Kim has made - A short pause has been added before an info panel can be dismissed to prevent them getting closed by accident - Policemen will not insult Kim even if they have a low opinion of him - Left Ctrl keyboard commands now also work with the right Ctrl button - Various art assets and UI elements have been polished - Numerous conversations have been updated Bug Fixes - Kim will always prepare weapon before attacking - Slow frame rate in stealth mode fixed - Station colliders updated to stop NPCs spawning inside them - NPCs always un-aggro when Kim goes to prison - The screen fade at the start of the game can no longer be dismissed early - You can now use the mouse wheel to scroll through destinations on station and stable travel panels - You can zoom in and out when the game is paused - Penalty from sleeping outside in the rain is always applied - Lag when exiting combat mode fixed - House lights cannot spawn too far from their house - Kim's shadow when in stealth mode follows his sprite's movements - NPCs in temples no longer visible - Icons belonging to NPCs sleeping in buildings will never appear - Thieves will not continue hitting Kim after he is dead - Recovery time is no longer displayed on the merit panel if the game is in permadeath mode - Weapon particles will pause when the game is paused - Show HUD button will not unpause game - Lanterns carried by policemen go out if they are killed - Guards can no longer spawn without any legs