Travelers of the desert,
We've just released a new update, introducing enhancements to the Captives system along with numerous bug fixes.
Oh, and we're running the Winter Promotion on Sands of Salzaar—now available at its lowest price ever for the next two weeks!
[h2]V1.1.10 Update Log[/h2]
[h3]New Feature of Captive system[/h3]
[list]
[*] Accommodation for Captives: You can now configure food rations and healing for both heroes and soldiers. Proper rations help captives replenish health, increasing your success rate when recruiting them. However, a lack of food—while boosting recruitment success—can harm their health.
[*] Chiefs from various tribes may now approach you to request the release of their captives.
[*] If a dungeon containing captives is breached, the captives will either be released or captured by enemy forces.
[*] Captives in your squad now have a chance to escape if you exceed the limit.
[*] Adjusted the probability rates for taking captives.
[*] Adjusted the probability rates for capturing heroes.
[*] Adjusted resource rewards for releasing captives.
[/list]
[h3]Optimization and Adjustment[/h3]
Added Financial Statistics: A new UI feature (top-right corner) displays daily and weekly income/expenditure details. For tribal chiefs, the treasury's funds will also be visible.
Treasury Management Menu: A portion of your faction's revenue will now be automatically added to your treasury. You can customize this ratio to suit your strategy.
Adjustment: There is now a maximum limit for captives. Exceeding this limit gives the captives a chance to escape.
Adjustment: Products bought at varying prices will now stack automatically. The unit price will recalculate based on the total cost.
[h3]Mods:[/h3]
Translation Support: Added support for creating translation-type mods for both the game and open-source mods.
[h3]Fixes:[/h3]
Fixed a bug with EXP acquisition.
Fixed a bug where certain story NPCs dropped gear after battle.
Fixed a bug where gift-giving would sometimes malfunction.
[h2]DLC Update Logs[/h2]
[h3]Child Rearing DLC - Update Log:[/h3]
1. Fixed a bug where duplicate quests could occasionally appear for the same heir.
2. Merged interaction options with your heir/better half under [About our relationship].
3. Successfully wooed characters (without DLC-specific methods) will now unlock DLC interactions through [About our relationship] and grant you the rings.
4. The Heir's [Shaman] skill page is now an Heir-exclusive one.
5. Children born of a female protagonist will now inherit your skills.
6. Fixed a bug where some quests incorrectly applied attribute gains to the female protagonist instead of the heir.
[h3]The Eclipse Hive DLC - Update Log[/h3]
[list]
[*] Added the localization regarding to the Mastigure Adventurers quest.
[*] Fixed a bug where completing the [Lava Void] instance didn't reward Eclipse Clues.
[*] Fixed a bug where repeatedly loading a save file impacted Eclipse Clue drop rates.
[*] Increased Eclipse Clue drop rates.
[*] Fixed a bug where the [Mutant Grunt] (a Land of the Eclipse boss) could unexpectedly die when using [Surging Blood].
[*] Allies now follow the protagonist after defeating a Land of the Eclipse boss to prevent obscuring loot.
[*] Updated some Land of the Eclipse weapon models.
[*] Added Eclipse-specific crafting materials, usable for gear crafting at the Adventurer of the Mastigure Council.
[*] [Sanskrit Shura Necklace]: Supplemented a missing description.
[*] [Bloodsteel Armor/True Bloodsteel Armor]: Reduced the active skill's Reflect damage to (Physical Attack x 1 + Strength x 2), down from (Physical Attack x 2.5 + Strength x 5).
[*] [Tricolor Gem Armor/Spring's Boon]: Fixed 'when hit' effects triggering other passives.
[*] [Amber Snake Eye/Emerald Snake Eye]: Fixed missing cooldowns for their skills.
[*] [Light Phantom Gauze/Crimson Phantom Gauze]: Fixed issues with evade chances.
[*] [Fists of the Sands/Dunerift Fists]: Fixed issue with negative status effect and stun chances.
[*] [Sanskrit Vicissitude Wizal]: Fixed the 95% Arcane/Physical attack reduction not taking effect after Sanskrit: Reserve shield expired.
[/list]
[h3]Ember Workshop DLC - Update Log[/h3]
[list]
[*] Improved mod compatibility.
[*] Fixed a bug where some dialogue text didn't display correctly.
[*] Enhanced Magic Dust grinding—you can now select multiple items at once.
[*] Fixed a bug where search events could be triggered after entering an instance while on the [Pestle] quest.
[*] Ember Ocher will now match the protagonist's level when joining the team during the [Final Battle] quest.
[*] Added resource rewards to the [Transmigration of Ember]'s Heir page to balance its cost-effectiveness.
[*] Improved performance for certain story segments.
[/list]
[h3]Tournament DLC - Update Log:[/h3]
Fix: Fixed a bug where enemy heroes could drop their gear.
If you have encountered any issue, please feel free to contact us through our official Discord channel https://discord.gg/xdindie!