Captives Feature Launching - Biggest Discount Ever is ON

Travelers of the desert: It's been a while! We've mentioned in a previous update preview that we would add a new feature: Captives. It's been under development for a while now, and we're happy to announce that it's going live with this patch! In the current build, once you defeat an enemy army, they will be able to rebuild a large army in just a few days and begin attacking you anew, which has led to overly frequent battles in the late game. Plus, war has been the only means with which to annihilate your foes once and for all. Thus, we've thought of adding the Captives mechanic to enable players to make captives of the enemy's wounded units. If you want to learn more about the ins and outs of the new feature, or if you have any questions or worries, feel free to check out these two development journals where we go into greater detail and answer a few common questions. https://store.steampowered.com/news/app/1094520/view/4041486102480343224 https://store.steampowered.com/news/app/1094520/view/4211502058701959226 What's more, the game is [b]on sale at a price equal to our historical lowest price point for two whole weeks[/b] on all platforms. This new update will hit mobile devices in two days. https://store.steampowered.com/app/1094520/_/ [h2]Sep 06 Update Log[/h2] ●Addition: Captives Feature Upon being victorious in combat, you make captives of the enemy's wounded units, with a chance to make NPCs your captives. There is a cap for how many Captive Squads you can have, and upon exceeding this cap, you have a 30% each day to lose 1-5 captives. However, should you fall in battle, the enemy may also lay claim to your heroes and soldiers. You can check any NPCs and units you've captured by tapping the Captives tab in the Party menu. Here you may choose to either Convert or Release captives. NPCs and soldiers are converted differently, however. Once a few days have passed, you receive Conversions, with which you can convert selected soldiers. NPCs take a longer time to convert and comprise several phases: during each conversion you converse with them, having a chance to progress onto the next conversion phase (this also triggers a cooldown). Complete several of these phases successfully to convert an NPC. Please be noted that the function of auto-generating NPCs based on event won't be on live until next patch. ●Addition: Dungeon We've added the [Dungeon] to the town, where captured heroes will be imprisoned. You can choose to either retrieve captives for a cost or—attempt a jailbreak. However, there might be a price to pay for jailbreaks, successful or not, so proceed with caution! [img]{STEAM_CLAN_IMAGE}/35992768/b1403a220940680542517761c198d5eead702326.png[/img] ●Addition: Ransom Broker We've added a new merchant character too, the Ransom Broker, who will conduct a new form of business: the trading of captives. ●We've reworked the Settings menu and added more quality options. ●Support for different resolutions has also been added. ●Fix: Fixed a bug where the Yaya DLC character's skills could lead to limitless health or instant death. ●Fix: Fixed an issue where ordering a character in a city owned by another faction would also cause that faction's units to deploy. If you have encountered any problem, feel free to join our Discord to get in touch! Our managers will try their best to help you out.